e1969c470b
- Specifically, viewport transformation, face calculation, and face culling are now handled in GFX3D, and are now standard behaviors for all 3D renderers. This reorganization makes more sense since the 3D renderers are primarily responsible for rasterization and framebuffer post-processing, rather than for processing geometry. - As a positive side-effect, the OpenGL renderer gains a small performance improvement as well as better accuracy in face culling. |
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.github/workflows | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |