DeSmuME is a Nintendo DS emulator
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zeromus e101b54d21 * base DMA time accounting on MMU_timing infrastructure for slightly better estimate, and add system to lock ARM9 bus while DMA occurs. still not completely realistic, but fixes a number of freezes
* fix multithreading bug in rasterizer exposed by some OSX builds a few weeks ago
* remove --dsimode and --debug-console and replace with --console-type={fat,lite,ique,debug,dsi}
* add a zany hack to jitter the stylus position for frames which read it more than once; no human can hold his hands that still, and CSI polled for and demanded sub-frame touch motion for swipe gestures, it seems. this is a bit fishy.. it is still open for discussion.
* track raw ADC coords for NDS and screen coords for DSI independently.
2011-11-23 10:32:27 +00:00
desmume * base DMA time accounting on MMU_timing infrastructure for slightly better estimate, and add system to lock ARM9 bus while DMA occurs. still not completely realistic, but fixes a number of freezes 2011-11-23 10:32:27 +00:00
tools fix that with less warnings 2011-08-23 22:27:29 +00:00