DeSmuME is a Nintendo DS emulator
Go to file
rogerman e06d11f6df GFX3D: The polygon clipping stage now occurs before any polygon sorting, allowing for the sorting of smaller lists. This can be a significant performance improvement for some 3D scenes with high polygon counts.
- 3D renderers no longer perform polygon clipping themselves, instead relying on GFX3D to do it. By default, the clipping mode is ClipperMode_DetermineClipOnly, but 3D renderers can change this by overriding the virtual method Render3D::GetPreferredPolygonClippingMode() and returning their preferred clipping mode.
2019-01-23 16:03:09 -08:00
desmume GFX3D: The polygon clipping stage now occurs before any polygon sorting, allowing for the sorting of smaller lists. This can be a significant performance improvement for some 3D scenes with high polygon counts. 2019-01-23 16:03:09 -08:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore WIP Updates. 2018-10-24 04:41:15 +08:00
README.md Update README.md 2017-02-28 15:10:57 -06:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

AppVeyor CI Build Status

DeSmuME is a Nintendo DS emulator.

http://desmume.org