DeSmuME is a Nintendo DS emulator
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rogerman dcbe28c94e Render3D:
- In SoftRasterizer, do multithreading optimization for the fog and edge mark pass. This involved a change to the edge marking algorithm, so this will need additional testing.
- Fix bug where a SoftRasterizer renderer object wouldn’t get destroyed properly. (Regression from r5187.)
- Fix bug where the user wasn’t able to switch between different threaded versions of SoftRasterizer. (Regression from r5187.)
- Fix a potential bug that might occur if an OpenGL renderer object failed to create. (Regression from r5188.)
2015-05-07 19:06:13 +00:00
desmume Render3D: 2015-05-07 19:06:13 +00:00
tools tools: 2013-11-22 10:30:29 +00:00