![]() - In SoftRasterizer, do multithreading optimization for the fog and edge mark pass. This involved a change to the edge marking algorithm, so this will need additional testing. - Fix bug where a SoftRasterizer renderer object wouldn’t get destroyed properly. (Regression from r5187.) - Fix bug where the user wasn’t able to switch between different threaded versions of SoftRasterizer. (Regression from r5187.) - Fix a potential bug that might occur if an OpenGL renderer object failed to create. (Regression from r5188.) |
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desmume | ||
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