DeSmuME is a Nintendo DS emulator
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rogerman d8a6112049 GPU:
- The framebuffer pointers in NDSDisplayInfo are no longer assumed to be 16-bits per pixel in size. This is being done now in preparation for higher color depth processing. (This feature is not yet implemented.)
- Instead, clients should be reading NDSDisplayInfo.colorFormat to determine the color format of the framebuffers. NDSDisplayInfo.pixelBytes is a convenience field that reports the number of bytes per pixel (either 2 or 4 bytes).
- By default, the framebuffers will continue to be in 16-bit BGR555_Rev format for backwards compatibility.
2016-03-19 02:22:03 +00:00
desmume GPU: 2016-03-19 02:22:03 +00:00
tools tools: 2013-11-22 10:30:29 +00:00