![]() - SoftRasterizer may now drop at most one LSB, down from dropping 9 LSBs. - OpenGL will now drop only 2 LSBs, down from 9 LSBs. In this case, dropping 2 LSBs was specifically chosen to ensure that the Dragon Quest IV overworld map continues to work. - If this change makes the depth inaccuracy too much worse than before, then we may have to make these particular depth calculations optional in the future. This will need additional testing. |
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desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |