DeSmuME is a Nintendo DS emulator
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rogerman d81a75c867 SoftRasterizer / OpenGL Renderer: Drop less bits in the depth calculation, making for smoother depth transitions. For certain games, this may allow for better distance rendering, especially at the higher resolutions. (Related to commit c9025e8.)
- SoftRasterizer may now drop at most one LSB, down from dropping 9 LSBs.
- OpenGL will now drop only 2 LSBs, down from 9 LSBs. In this case, dropping 2 LSBs was specifically chosen to ensure that the Dragon Quest IV overworld map continues to work.
- If this change makes the depth inaccuracy too much worse than before, then we may have to make these particular depth calculations optional in the future. This will need additional testing.
2018-11-17 23:20:59 -08:00
desmume SoftRasterizer / OpenGL Renderer: Drop less bits in the depth calculation, making for smoother depth transitions. For certain games, this may allow for better distance rendering, especially at the higher resolutions. (Related to commit c9025e8.) 2018-11-17 23:20:59 -08:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore WIP Updates. 2018-10-24 04:41:15 +08:00
README.md Update README.md 2017-02-28 15:10:57 -06:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

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DeSmuME is a Nintendo DS emulator.

http://desmume.org