DeSmuME is a Nintendo DS emulator
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rogerman d5cf747ce4 GPU:
- Begin unifying pixel rendering. Rendering the BG and OBJ layers now use the same method.
- Pass the destination buffer pointer and line index by means of function parameters, instead of using object variables.
- Rendering a BG layer (for debugging purposes) is now completely handled in the core code.
- Do some other code cleanup.
2015-09-22 01:00:37 +00:00
desmume GPU: 2015-09-22 01:00:37 +00:00
tools tools: 2013-11-22 10:30:29 +00:00