DeSmuME is a Nintendo DS emulator
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rogerman d5bb6fd79e Render3D:
- In the OpenGL renderer, do better handling of the geometry index buffer, and also load its data in OpenGLRenderer::BeginRender().
- In the OpenGL renderer, remove a bunch of extraneous binds.
- Fix bug in SoftRasterizer where clear-image depth wasn’t being written correctly. (Regression from r5176.)
- Reduce the buffer sizes in the core 3D engine.
- Do even more refactoring.
2015-05-04 18:30:09 +00:00
desmume Render3D: 2015-05-04 18:30:09 +00:00
tools tools: 2013-11-22 10:30:29 +00:00