d5bb6fd79e
- In the OpenGL renderer, do better handling of the geometry index buffer, and also load its data in OpenGLRenderer::BeginRender(). - In the OpenGL renderer, remove a bunch of extraneous binds. - Fix bug in SoftRasterizer where clear-image depth wasn’t being written correctly. (Regression from r5176.) - Reduce the buffer sizes in the core 3D engine. - Do even more refactoring. |
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desmume | ||
tools |