d04c8eeae7
- Continue rework towards supporting RGB666 and RGB888 color formats. (Related to r5433. This rework is still incomplete.) - More basic blending methods now support RGB666 and RGB888 color formats. - Don’t reset some sprite-related state buffers if the OBJ layer is disabled. - Replace instances of std::min() with ternary operators. - Better optimize SSE2 versions of ConvertColor8888To5551() and ConvertColor6665To5551(). - Use some SSSE3-specific optimizations in GPUEngineBase::_ColorEffectBlend() and GPUEngineBase::_ColorEffectBlend3D(). - Fix some compiling issues with some SSE2 color conversion functions on older compilers. |
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