![]() Changed the vertex submitting method as I did for OGLRender. The clockwise-defined triangles are re-ordered as the renderer doesn't seem to like them. And last, added SoftRast before the function names, as I had to do with OGLRender. |
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desmume |
![]() Changed the vertex submitting method as I did for OGLRender. The clockwise-defined triangles are re-ordered as the renderer doesn't seem to like them. And last, added SoftRast before the function names, as I had to do with OGLRender. |
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desmume |