DeSmuME is a Nintendo DS emulator
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Alex Forsythe cc9335eea6 Add Lua function gui.setlayermask
This change adds a Lua function called gui.setlayermask, which allows Lua
scripts to procedurally modify which render layers are visible. It takes
two arguments: one integer bitfield representing the visibility states for
the main GPU, and the other representing the sub GPU. For example: 0b11111
shows all layers, 0b00000 hides all layers, 0b00001 shows only layer 0
(BG0), 0b10000 shows only layer 5 (OBJ), etc.

Since display layer state is coupled to the frontend, and since frontends
are entirely separate between platforms (i.e., on Windows, toggling
display layer state requires updating the GUI state asl well), this
function is only supported and tested on the Windows build. On MacOS and
Linux, gui.setlayermask will simply return 0 without doing anything.
2019-05-03 21:51:07 -05:00
desmume Add Lua function gui.setlayermask 2019-05-03 21:51:07 -05:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore WIP Updates. 2018-10-24 04:41:15 +08:00
README.md Update README.md 2017-02-28 15:10:57 -06:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

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DeSmuME is a Nintendo DS emulator.

http://desmume.org