baeb5313d2
- Add shader-based equivalents to the following pixel scalers: 2xBRZ, 3xBRZ, 4xBRZ, 5xBRZ. (And yes, these are exact GLSL ports of Zenju's xBRZ scalers, not Hyllian's xBR scalers. These shaders are very demanding on your GPU, so users with older GPUs may want to continue using the CPU-based versions instead.) - Add a preliminary GPU tiering system to help detect GPU capabilities and allow for better optimizations to be used on newer GPUs. - Do some optimizations to the following shaders: Bicubic B-Spline, Bicubic Mitchell-Netravali, Lanczos3, EPX. - Change the shader-based EPX+ color comparisons to be more true to the original CPU-based algorithm. - Improve color blending on the Deposterize shader. |
||
---|---|---|
desmume | ||
tools |