![]() - Fetching and loading of GPU frame data is now performed as two separate operations. - Display windows no longer draw concurrently on backgrounds threads; instead they are updated synchronously. - Associate the CALayer after the .xib completely loads the NSView for better compatibility. - MacOGLDisplayView now creates an NSOpenGLContext instead of a CGLContextObj, bringing back compatibility with macOS 10.5 Leopard. - Fix building with the Xcode 3 project. |
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