DeSmuME is a Nintendo DS emulator
Go to file
rogerman b849c5b1c3 OpenGL Renderer:
- Fix bug where if converting the framebuffer on GPU is not supported, but PBO is still supported, then the resulting framebuffer would be flipped with incorrect colors. (Regression from r5359.)
- Read back the pixels in RGBA format instead of BGRA on OpenGL 3.2 devices, since such devices should natively support that type of pixel transfer.
2016-02-18 02:13:47 +00:00
desmume OpenGL Renderer: 2016-02-18 02:13:47 +00:00
tools tools: 2013-11-22 10:30:29 +00:00