ab38d17fea
- This change basically returns us to using 1D textures for color LUTs instead of using uniform arrays. 1D textures seem to be more compatible for most older hardware. - Unfortunately, while most older GPUs will work better with this change, this may break the OpenGL renderer on even older GPUs, such as the GeForce 7800 GT (circa 2005). - I'm estimating that more old GPUs benefit from this change than not, and so using 1D textures is what will stand. The vast majority of users will be using hardware newer than this, and so anyone who can't run OpenGL renderer in 2022 can just switch to SoftRasterizer. |
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.github/workflows | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |