DeSmuME is a Nintendo DS emulator
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rogerman a2f078ec81 GFX3D:
- Remove NDS_3D_GetLineData(), as it wasn't appropriately named or used for its intended purpose.
- Add NDS_3D_RenderFinish(), which is what should have been used in the first place. (Purpose: Blocks the thread until 3D rendering is finished.)
- Optimize gpu3DNull so that it doesn't have to clear the 3D layer every frame.

task.h:
- Fix multiple #include compiling bug.

SoftRasterizer:
- Improve the performance of rendering in multithreaded mode.
- Improve the stability of reset and shutdown in multithreaded mode.
- Do some minor code cleanup.

OpenGL Renderer:
- Improve the stability of reset and shutdown.
- Do some minor code cleanup.
2013-01-15 09:36:17 +00:00
desmume GFX3D: 2013-01-15 09:36:17 +00:00
tools add twltouch demo to tests directory 2011-11-29 23:13:12 +00:00