9e79b1dcb3
- Also rework SoftRasterizerRenderer::_UpdateFogTable() to use the same variable naming scheme as OpenGL. This is done for better code consistency. - In reality, I'm already looking to scrapping this algorithm in OpenGL for something that could be better in every possible way, but I want to commit this SoftRasterizer-esque algorithm first so that we have a working version of it on record. |
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.github/workflows | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |