desmume/tools/vio2sf
zeromus 12259cefcd oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
..
OUTPUT organize vio2sf for easier distribution 2010-01-20 05:22:32 +00:00
src Fixed doubled interpolation options in Winamp configuration 2010-01-20 04:56:59 +00:00
foo_input_vio2sf.vcproj organize vio2sf for easier distribution 2010-01-20 05:22:32 +00:00
foo_xsf8.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
foo_xsf8.vcproj organize vio2sf for easier distribution 2010-01-20 05:22:32 +00:00
in_xsf.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
in_xsf.vcproj organize vio2sf for easier distribution 2010-01-20 05:22:32 +00:00
in_xsfu.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
in_xsfu.vcproj tools: add vio2sf; enable mute channels and add interpolation choice 2010-01-08 23:56:14 +00:00
kpixsf.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
kpixsf.vcproj tools: add vio2sf; enable mute channels and add interpolation choice 2010-01-08 23:56:14 +00:00
readme.txt add a readme for howto build 2010-01-20 05:44:26 +00:00
vio2sf.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
vio2sf.dsw Updated MSVC6 project files, bundled necessary parts of foobar2000 0.8.3 SDK 2010-01-09 01:53:29 +00:00
vio2sf.sln organize vio2sf for easier distribution 2010-01-20 05:22:32 +00:00
vio2sf.vcproj organize vio2sf for easier distribution 2010-01-20 05:22:32 +00:00

readme.txt

First build every project in vio2sf.dsw. This will include the vio2sf project which will copy vio2sf.bin into all the plugin dirs.
Then build foo_input_vio2sf from vio2sf.sln. This plugin my be built in a newer msvc. 
It has a dependency on vio2sf, which will then overwrite all vio2sf.bin in all directories with a vc9 version.
This is safe since it doesn't import any CRT DLL, and it probably runs a little faster.