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rogerman 8fab80596b OpenGL Renderer: Minor rework on handling shadow polygons.
- Determining the depth write state is now handled purely within the
fragment shader.
- Color and depth write states are now handled more consistently across
fixed-function and fragment shader.
- Force backface culling when drawing shadow polygons.
2016-12-19 09:48:52 -08:00
desmume OpenGL Renderer: Minor rework on handling shadow polygons. 2016-12-19 09:48:52 -08:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore Merge pull request #1 from lefta/fix-linux-build 2016-12-05 14:14:52 -06:00