desmume/tools/vio2sf
zeromus 12259cefcd oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
..
OUTPUT
src
foo_input_vio2sf.vcproj
foo_xsf8.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
foo_xsf8.vcproj
in_xsf.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
in_xsf.vcproj
in_xsfu.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
in_xsfu.vcproj
kpixsf.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
kpixsf.vcproj tools: add vio2sf; enable mute channels and add interpolation choice 2010-01-08 23:56:14 +00:00
readme.txt add a readme for howto build 2010-01-20 05:44:26 +00:00
vio2sf.dsp oops, apparently vc6 doesnt save dsp until you close it 2010-01-20 05:47:36 +00:00
vio2sf.dsw
vio2sf.sln
vio2sf.vcproj

readme.txt

First build every project in vio2sf.dsw. This will include the vio2sf project which will copy vio2sf.bin into all the plugin dirs.
Then build foo_input_vio2sf from vio2sf.sln. This plugin my be built in a newer msvc. 
It has a dependency on vio2sf, which will then overwrite all vio2sf.bin in all directories with a vc9 version.
This is safe since it doesn't import any CRT DLL, and it probably runs a little faster.