105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/* Matrix Stack test
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Copyright 2010 DeSmuME team
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This file is part of DeSmuME
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DeSmuME is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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DeSmuME is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with DeSmuME; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <nds.h>
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#include <stdio.h>
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GL_MATRIX_MODE_ENUM modes[4] = {GL_PROJECTION, GL_POSITION, GL_MODELVIEW, GL_TEXTURE};
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char *modesTXT[4] = {"PROJECTION", "POSITION", "MODELVIEW", "TEXTURE"};
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PrintConsole *scr = consoleDemoInit();
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s32 POPstep = 0;
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u32 mode = 0;
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u32 POPs = 0, PUSHes = 0;
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//---------------------------------------------------------------------------------
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int main(void) {
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//---------------------------------------------------------------------------------
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int keys;
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videoSetModeSub(MODE_0_2D);
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videoSetMode(MODE_0_3D);
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vramSetBankA(VRAM_A_MAIN_BG);
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vramSetBankC(VRAM_C_SUB_BG);
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consoleInit(scr, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
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glInit();
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glMatrixMode(GL_PROJECTION);
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glFlush(0);
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POPstep=0;
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mode = 0;
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POPs = 0;
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PUSHes = 0;
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while(1) {
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scanKeys();
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keys = keysDown();
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if(keys & KEY_A)
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{
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glPushMatrix();
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PUSHes++;
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}
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if(keys & KEY_B)
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{
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glPopMatrix(POPstep);
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POPs++;
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}
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if(keys & KEY_X)
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{
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mode++;
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if (mode > 3) mode = 0;
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glMatrixMode(modes[mode]);
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}
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if(keys & KEY_UP)
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{
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if (POPstep < 31) POPstep += 1;
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}
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if(keys & KEY_DOWN)
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{
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if (POPstep > -30) POPstep -= 1;
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}
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consoleClear();
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iprintf("Matrix mode = %i:%s\n", mode, modesTXT[mode]);
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iprintf("\n");
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iprintf("GFX STATUS = 0x%08X\n", GFX_STATUS);
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iprintf("\t - Pos&Vec level = %i\n", (GFX_STATUS>>8)&0x1F);
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iprintf("\t - Proj. level = %i\n", (GFX_STATUS>>13)&0x01);
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iprintf("\t - Error %s\n", (GFX_STATUS>>15)&0x01?"YES":"no");
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iprintf("\n");
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iprintf("POP step = %i\n", POPstep);
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iprintf("POP count = %i\n", POPs);
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iprintf("PUSH count = %i\n", PUSHes);
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iprintf("\n");
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iprintf("A\t - PUSH\n");
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iprintf("B\t - POP\n");
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iprintf("UP\t- POP increment step\n");
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iprintf("DOWN - POP decrement step\n");
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iprintf("X\t - Change mode\n");
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swiWaitForVBlank();
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}
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return 0;
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}
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