![]() - fixed various other savestated variables not getting cleared on reset - fixed game staying frozen after loading a savestate after the game crashes - added emu.reset Lua function - removed a few unused values from savestates |
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desmume |
![]() - fixed various other savestated variables not getting cleared on reset - fixed game staying frozen after loading a savestate after the game crashes - added emu.reset Lua function - removed a few unused values from savestates |
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desmume |