![]() - Repair some things which had recently degraded win32 performance - Render 3d on scanline 213 instead of at vblank, since that is when rendering begins on the device; this eliminates transient texture corruption when dynamic textures are uploaded after vblank - myriad tiny performance boosts to emu and cpu core - fix other tool dialog boxes which were malfunctioning - add layer visibility flag to mapview tool |
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desmume |