![]() - Bring back glVertexAttribPointer() to the OpenGL blitter. - Disable shaders on PowerPC builds since they don't seem to work there. - Since OS X v10.5 is required, assume the availability of GL_APPLE_vertex_array_object and GL_ARB_vertex_buffer_object. Remove the associated code paths to reduce code complexity. |
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desmume | ||
tools |