DeSmuME is a Nintendo DS emulator
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rofl0r 76a6935dc8 gtk2: backport GPU scaling feature
feature was originally added via PR #764 to the gtk3 frontend.

this makes it possible to run the scaling on the GPU, avoiding the
incredibly slow software scaling that's otherwise done via cairo
when view->window size is set to anything > 1.0.
note that the window size "scale" needs to be identical to the
chosen GPU scale factor, otherwise software scaling kicks in again.

unlike the scale setting in the CLI port, which simply upscales the
native NDS framebuffer in hardware, this setting scales up even
the actual 3D textures, resulting in a sharper image, at the cost
of higher CPU/GPU usage. a game using demanding 3D scenes, like
zelda phantom hourglass' intro scene, may be able to still trash
the FPS.

the original PR also reported issues when setting the GPU scale to
a fraction, therefore the increments are currently locked to 1.0.
2024-10-28 13:50:27 +01:00
.github CI: update github workflows (#809) 2024-07-11 17:38:52 +02:00
desmume gtk2: backport GPU scaling feature 2024-10-28 13:50:27 +01:00
tools Improve console allocation. 2024-10-24 19:20:24 +08:00
.gitignore Cocoa Port: Fix build errors that can occur when building on Xcode versions later than 10.3. 2021-08-26 14:32:25 -07:00
README.md change readme.md link to downloads since by far the most important single piece of information about desmume in 2021 is that you should download it. 2021-01-12 22:09:12 -05:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

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DeSmuME is a Nintendo DS emulator.

http://desmume.org/download