![]() - Completely encapsulate all stray global variables into the SoftRasterizer class where they belong. - Framebuffer clears are now fully multithreaded, significantly improving clearing performance. - Doing multithreaded texture loads and vertex calculations now requires a minimum of 2 threads, down from 4 threads. - The maximum amount of SoftRasterizer threads has been increased from 16 to 32. |
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desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |