DeSmuME is a Nintendo DS emulator
Go to file
zeromus 6c00a49806 gpu: rework capture opaque flag handling a bit. this is a risky change and may break some other capture and layer blending scenarios, but the old way of doing it (writing 0x8000 to vram for opaque black pixels from capture blending) is simply wrong and unworkable. fixes hotel dusk. 2009-07-18 20:24:20 +00:00
desmume gpu: rework capture opaque flag handling a bit. this is a risky change and may break some other capture and layer blending scenarios, but the old way of doing it (writing 0x8000 to vram for opaque black pixels from capture blending) is simply wrong and unworkable. fixes hotel dusk. 2009-07-18 20:24:20 +00:00