DeSmuME is a Nintendo DS emulator
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rogerman 69f97b056a OpenGL Renderer: Lower host GPU requirements for performing on-GPU final framebuffer conversions.
- Framebuffer conversion now occurs purely in shaders, and also
performs flipping along with conversion. FBOs and PBOs are no longer
required to do this.
- If shaders are not available, then framebuffer flipping will occur if
FBOs are available. PBOs are no longer required to do this.
- Also fix a minor framebuffer attachment bug in the v3.2 renderer.
2017-07-29 19:39:21 -07:00
desmume OpenGL Renderer: Lower host GPU requirements for performing on-GPU final framebuffer conversions. 2017-07-29 19:39:21 -07:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore Fixed segmentation faults caused by NULL assignments to std::strings 2017-05-04 16:16:12 +03:00
README.md Update README.md 2017-02-28 15:10:57 -06:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

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DeSmuME is a Nintendo DS emulator.

http://desmume.org