![]() - Framebuffer conversion now occurs purely in shaders, and also performs flipping along with conversion. FBOs and PBOs are no longer required to do this. - If shaders are not available, then framebuffer flipping will occur if FBOs are available. PBOs are no longer required to do this. - Also fix a minor framebuffer attachment bug in the v3.2 renderer. |
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desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |