DeSmuME is a Nintendo DS emulator
Go to file
rogerman 60385bd099 OpenGL Renderer: Rework how the output framebuffers work.
- The output framebuffers now bind their own FBOs rather than changing draw targets with glDrawBuffer().
- Rework the general FBO management.
- Legacy OpenGL now outputs native RGBA color if FBOs are supported. This should give a minor performance increase on older GPUs.
- The fixed-function pipeline can now flip the framebuffer on GPU. This greatly reduces the CPU usage when doing the final color conversion and gives a significant performance increase on ancient GPUs.
2024-07-18 21:45:00 -07:00
.github CI: update github workflows (#809) 2024-07-11 17:38:52 +02:00
desmume OpenGL Renderer: Rework how the output framebuffers work. 2024-07-18 21:45:00 -07:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore Cocoa Port: Fix build errors that can occur when building on Xcode versions later than 10.3. 2021-08-26 14:32:25 -07:00
README.md change readme.md link to downloads since by far the most important single piece of information about desmume in 2021 is that you should download it. 2021-01-12 22:09:12 -05:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

AppVeyor CI Build Status

DeSmuME is a Nintendo DS emulator.

http://desmume.org/download