DeSmuME is a Nintendo DS emulator
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rogerman 5b215efacc OpenGL Renderer:
- Major rewrite of the OpenGL rendering code! Most important changes listed below.
- Encapsulate 3D rendering code in C++ classes.
- Add support for 3.2 Core Profile contexts, while preserving backwards compatibility with legacy contexts.
- Initialize the renderer to choose the best OpenGL entry points available from the driver, automatically falling back to legacy entry points as needed.
- Remove multithreading code. New and previous optimizations have obsoleted the need for it, so remove it to reduce code complexity.
- Obsolete shaders.h and add the shader code directly into the .cpp files. Ports can safely remove the shaders.h file from their project/make files.
2013-02-04 22:30:20 +00:00
desmume OpenGL Renderer: 2013-02-04 22:30:20 +00:00
tools add twltouch demo to tests directory 2011-11-29 23:13:12 +00:00