![]() - Viewports are now processed on VIEWPORT register write instead of being processed at render time.
- CLEAR_DEPTH, CLRIMAGE_OFFSET, EDGE_COLOR, FOG_TABLE, and TOON_TABLE register writes are now handled more consistently.
- The fogDensityTable check for force-drawing clear images in gfx3d_VBlankEndSignal() has been removed. Changes done in commit
|
||
---|---|---|
.github/workflows | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |