DeSmuME is a Nintendo DS emulator
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zeromus 5278185e73 - Add many of NHerve's improvements into OGLRender because I was trying to fix all the 3d issues
- Track polycount better. still worthless: at the very least, it doesnt account for clipping and culling
- carry w=1 from vertex() through pipeline (this will be necessary for software 3d rendering)
- Make GPU matrix mult and load commands clear out unused rows and cols to identity correctly
- Make matrix 4x4 multiply routines use W-coordinate.
2008-09-06 04:08:35 +00:00
desmume - Add many of NHerve's improvements into OGLRender because I was trying to fix all the 3d issues 2008-09-06 04:08:35 +00:00