![]() - Fix a bug where Metal display views can block emulation execution if the user very quickly spams inputs while the input HUD is shown. - Metal display views are no longer frame capped -- they can now run to their fullest performance potential, as fast as the host hardware will allow. This behavior is now consistent with OpenGL display views. - As a side-effect, non-layer backed OpenGL display views also have a performance improvement. |
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desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |