DeSmuME is a Nintendo DS emulator
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rogerman 4578728120 GPU: Change the rendering paradigm where, rather than performing inline colorspace conversions during rendering, all rendering is performed at 15-bit until 3D rendering or 24-bit custom VRAM creates the need for a color space conversion.
- For purposes of maintaining a record and make for easier reversions, the code has NOT been fully optimized or cleaned up. This will happen over a period of time as the code settles down through testing.
- All "native" buffers are no longer assumed to be in any color space and are now assumed to always be 15-bit. The native buffers are now referenced using uint16_t pointers and are now suffixed with "16" in order to reflect this change.
- Of note, all clients that reference masterNativeBuffer or nativeBuffer via NDSDisplayInfo must now assume that these native buffers will always be in the 16-bit color space.
- Any 18-bit and 24-bit rendering now happens in the custom buffers.
2021-09-18 22:36:40 -07:00
.github/workflows Github action for interface build -- Corrected windows path 2021-03-07 12:03:52 +01:00
desmume GPU: Change the rendering paradigm where, rather than performing inline colorspace conversions during rendering, all rendering is performed at 15-bit until 3D rendering or 24-bit custom VRAM creates the need for a color space conversion. 2021-09-18 22:36:40 -07:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore Cocoa Port: Fix build errors that can occur when building on Xcode versions later than 10.3. 2021-08-26 14:32:25 -07:00
README.md change readme.md link to downloads since by far the most important single piece of information about desmume in 2021 is that you should download it. 2021-01-12 22:09:12 -05:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

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DeSmuME is a Nintendo DS emulator.

http://desmume.org/download