![]() - GPUEngineBase::_ColorEffectBlend() now supports RGB666 and RGB888 color formats. - Use some SSSE3-specific optimizations in GPUEngineA::_RenderLine_DispCapture_BlendFunc_SSE2(). - Do some minor cleanup. |
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desmume | ||
tools |
![]() - GPUEngineBase::_ColorEffectBlend() now supports RGB666 and RGB888 color formats. - Use some SSSE3-specific optimizations in GPUEngineA::_RenderLine_DispCapture_BlendFunc_SSE2(). - Do some minor cleanup. |
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---|---|---|
desmume | ||
tools |