![]() - In the 3.2 Core Profile and ES renderers, synchronization of vertex info uploads now occurs at a more reasonable time. - Geometry rendering is now Y-flipped by default, eliminating the need to Y-flip the final output framebuffer under all conditions. - Legacy OpenGL no longer needs to perform any color conversion of the final output framebuffer if FBOs are supported. - Rename some functions and variables to better describe what things are doing now. |
||
---|---|---|
.github | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |