![]() - Now that we can use OpenGL, we can increase the 3D render scaling to up to 8x for machines that can handle it. - Also add the Fragment Sampling Hack option for SoftRasterizer for certain games that need it to 'fix' texture rendering. - Also add the Smooth Textures option for OpenGL for games that can benefit from it. |
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.github/workflows | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |