973 lines
46 KiB
Plaintext
973 lines
46 KiB
Plaintext
0.9.12 -> 0.9.13
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In this version we have added support for high-resolution 3D rendering. Try the new "GPU Scaling Factor" feature to
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increase the 3D resolution beyond the native resolution of 256x192 pixels. Also, the Cocoa frontend sees continued
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radical enhancements and while the Windows frontend sees some new incremental enhancements.
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General/Core:
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bug: numerous host compatibility and accuracy improvements to OpenGL renderer, tho off-by-1 sampling bugs will remain.
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bug: fixes to 'edge marking', shadows, box tests, maths & depths precision, and some other rarer 3d rendering usecases
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bug: fixes to AR cheat processing
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bug: fixes to cheat database game identification
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bug: fix interpolation at SPU loop points, emulation of SPU half/byte size registers & others
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bug: backlight emulation added (for fade effects)
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bug: other small ongoing fixes to 2d rendering and GPU memory maps
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bug: emulate slot-1 read timings, probably for AP-related purposes
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bug: general improvement to hardware component power-off state handling, especially 3d engine
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bug: fix virtual fat (homebrew) building in environment with symlinks
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bug: fix some rarely-bugged CPU instructions
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bug: fix bugs in homebrew filesystems
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bug: fix bugs in big-endian hosts
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bug: fix loading gzipped files and some newer rars
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bug: fix inconsistencies and omissions in command-line processing
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bug: extensive improvement to wifi emulation, though wifi is still not supported.
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bug: firmware file settings/management now behaves more or less sensibly as advertised
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bug: fix movie (dsm) being bitrotted and failing to sync settings or manage sram properly
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enh: movie (dsm) add record from state feature
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enh: high-resolution 3d rendering, from 1x-16x the native resolution of 256x192 pixels
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enh: texture upscaling for 3d rendering, from 1x-4x the native texture size
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enh: texture smoothing option for OpenGL renderer
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enh: user-selectable internal GPU bpp 15/18/24 to change from accuracy to attractiveness
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enh: game-specific hacks library finally implemented internally, user-selectable.
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enh: game-specific hack for popular games that randomly corrupt their sprites when going in and out of doors
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enh: officially supported arm and arm64 jits and overall improvements on arm hosts
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enh: emulator now makes "(backups)" states on every loadstate, for in case you hit loadstate on accident
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enh: User-selectable MSAA level for OpenGL renderer.
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enh: "interface" for dll/so control of a desmume core
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enh: optimizations, cpu arch-specific, and otherwise, to all 3d and 2d rendering, ranging from SSE to AVX2
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enh: lua - Add raw joystick API and setlayermask API (windows only)
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enh: lua - Add gamecode APU for game-specific hacks in scripts and 'freelook' script functionality
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enh: add options to emulate game cards more badly, to trip AP on purpose
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enh: fix some save type / slot type autodetections and save memory import codepaths
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enh: add fake impossible debug AR code to select CPU: DFFFFFFF 77777777/99999999
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enh: add --rtc-day and --rtc-hour to specify an offset from host RTC
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enh: support newer duc files
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enh: upgrade and add some upscalers, hq3x, 6xBRZ, etc.
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enh: add "interface" frontend for use via dll/so
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Windows:
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note: windows xp and x86 support is dropped for official builds. windows 7 support will be dropped over my dead body.
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bug: fix numerous bugs involving filenames and path with non-latin characters
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bug: fix bugs in various display layout, rotate, vsync, gaps, and display method configurations
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bug: fix bugs in user configured paths
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bug: aviout/wavout is now more robust
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bug: fix bugs in window clearing and various display method configurations which leave garbage on screen
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enh: add fullscreen display options
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enh: major revisions to mic sample feature, loaded as a bunch and rotated with hotkeys
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enh: add user-facing option to control console window visibility
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enh: add some crude capability for breakpoints to cpu debugger and memory viewer, and other bugfixes
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enh: add "screen size ratio" for smaller sub-screens, etc.
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enh: add some hotkeys
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enh: add option to kill stylus input when outside the NDS screen
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enh: improve cheat list UX
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enh: optimizations to reduce cpu usage overall and during idle especially for high resolutions, scalers, etc.
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enh: improve pen&touch support
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Cocoa:
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bug: fix issues with v-sync causing frame rate issues under various circumstances
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bug: fix issues when running a display window in fullscreen
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enh: add native binary support for Apple Silicon CPUs
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enh: Macs with an Intel Haswell or later CPU now benefit from the new AVX2 optimizations
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enh: add support for Apple's Dark Mode user interface introduced in macOS Mojave
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enh: add some new toolbar items for the following: Frame Advance, Enable/Disable HUD, Toggle Displays
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enh: turbo inputs can now be configured with a frame-by-frame press/release pattern
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enh: display windows now run their video output using Metal, if available
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enh: display windows now support HiDPI monitors like Apple's Retina monitors
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enh: display windows have new "Hybrid" layouts for better fit on modern widescreen monitors (View > Display Layout)
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enh: display windows can now change the video source going to each individual DS screen (View > Display Video Source)
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enh: display windows can now run a Heads-Up Display for reporting useful info (View > Show HUD Settings)
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enh: add support for changing the NDS stylus pressure (Emulation > Show Stylus Settings)
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enh: screenshots can now be captured using a dedicated tool for it (Tools > Show Screenshot Capture Tool)
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enh: lots of miscellaneous stability and performance improvements
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Linux:
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note: SDL2 now employed
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note: GTK3 port added, built with meson
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note: CLI and GTK ports improved, according to their respective niche (gaming vs functionality)
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note: CLI: added horizontal screen layout
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note: CLI: added floating-point scale factor support with HW stretching
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note: CLI/GTK2: improved gdb stub for game debugging
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note: CLI/GTK2/GTK3: various other improvements
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0.9.11 -> 0.9.12
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We decided to start skipping even versions to disambiguate official releases from several years of interim builds,
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and to insulate ourselves from consideration for world record of "longest time between consecutive releases" by
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creating confusion as to what constitutes a consecutive release.
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0.9.10 -> 0.9.11 (r4908-r5146)
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In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long.
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Notably, the save-related issues resulting in the advice "dont use 0.9.10" have been resolved.
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General/Core:
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bug: fix large numbers of games not being able to save anymore
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bug: fix some missing sound effects due to wrong volumes in some boot scenarios and other things
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bug: fix freezes due to tiny looping sounds
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bug: fix many big endian issues
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bug: fix some apparently rarely-used CPU instructions, no known consequences
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bug: fix (block) reading of some GPU registers
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bug: fix action replay code type 0xE
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bug: fix reading of last 4 bytes of rom
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bug: large improvements to stability of GDB stub
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bug: support w-buffer support in OpenGL renderers
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bug: fix unpredictable crashes in some 3d scenes from w=0
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enh: better loading of roms (bad patches) with wrong size info in header
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enh: warn user sometimes when 'stream rom from disk' will create malfunctions
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enh: add xBRZ filters
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enh: add "TXT Hack" for software rasterizer to improve text rendering in some games
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Windows:
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bug: fix 5x filters
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enh: support import of action replay save files (.dss)
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enh: add antialiasing option for OpenGL renderers
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enh: don't malfunction if saveram is unavailable or read-only
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Cocoa:
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bug: 16-bit to 32-bit color space conversions no longer darken video or images
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bug: fix intermittent issues with loading user defaults on app startup
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bug: fix rendering inaccuracies of the video preview in the app display preferences
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bug: fix various UI font rendering and text alignment issues on OS X Yosemite
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bug: fix crackly sound from N-sync and Z-sync methods
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enh: make N-sync method the default sound sync method since it has much lower latency than P-sync method
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enh: add support for gdbstub (Tools > Show GDB Stub Control) (only available on custom builds using the dev+ build target)
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enh: optimize input handling to use less CPU
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enh: add support for App Nap when the app is in an idle state (only supported on OS X Mavericks and later)
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enh: add Execution Control panel (Emulation > Show Execution Control), now with frame advance and frame jump controls
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enh: auto frame skip is now smoother
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enh: further improve execution timing accuracy
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enh: improve overall video performance
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enh: render video through a 3-stage filtering pipeline, (Video Source)-->(Pixel Scaler)-->(Video Output)
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enh: add the following video source filters - Deposterize
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enh: add the following video output filters - Bicubic B-Spline, Bicubic Mitchell-Netravali, Lanczos2, Lanczos3
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enh: add ability to run all existing pixel scalers on either the CPU or the GPU
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enh: add ability to toggle the main and touch display positions (View > Toggle All Displays)
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enh: add preliminary support for replay playback and recording
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enh: add support for turbo and autohold
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enh: add support for the entire suite of slot-2 devices (Emulation > Show SLOT-2 Manager)
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enh: add support for using the host machine's audio input device for emulating the NDS microphone (Emulation > Show Microphone Settings)
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enh: change the sine wave tone generator's range from 100Hz-5000Hz to 40Hz-4000Hz
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enh: reorganize the menu options to more logical locations
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enh: greatly improve the File Migration Assistant (now renamed Game Data Migration Assistant) and ROM Info panel with a more modern and space efficient look and feel
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enh: miscellaneous user interface improvements
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Linux:
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bug: fix screen gap bug
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bug: workaround for std::bad_alloc exceptions compiler bugs
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enh: add experimental AV recording
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enh: generally improve main loop throttling and skipping
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enh: massive improvements to HUD and menu layout
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enh: add window sizing options and sound interpolation options
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enh: add Lid button; disallow U+D, L+R; manual option saving
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0.9.9 -> 0.9.10 (r4623-r4908)
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In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.
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General/Core:
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enh: break savestate back-compatibility
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bug: improve save size autodetection for some games
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bug: cpu: fix many basic jit cpu bugs
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bug: 3d: tweak softrasterizer edge marking
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bug: 3d: fix stale 4x4 texture palettes
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bug: fix some GPU sprite blending scenarios
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bug: fix bios HLE BitUnPack, UnCompHuffman
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enh: modular slot-1 device system, emulate GC bus more faithfully
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enh: support NAND slot-1 device
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enh: auto-detect appropriate slot-1 and slot-2 device
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enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten.
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enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time)
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enh: run .dsv directly on disk, to save long flushing times. should speed backup operations.
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enh: spu synch mode and method on commandline
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Windows:
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bug: fixes to advanscene DB import
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bug: save opengl display method filter option
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bug: general bugfixes to various screen layout modes
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enh: add option to stop non-integer scaling during fullscreen or maximize
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enh: improvements to save import dialog
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enh: improved memory viewer tool
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enh: operate better when run, against our advice, from a zipfile
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enh: add slot-1 Nitro Filesystem viewer tool
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Cocoa:
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bug: fix slot1-R4 path saving
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bug: fix bug with mic samples < 16khz
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bug: fix bugs and enhancements in multi display windows
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bug: fix handling of some joystick analog inputs
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enh: save display windows configuration and emulation speed on app exit
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0.9.8 -> 0.9.9 (r4228-r4623)
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Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new jit cpu core which yields some impressive speedups!
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General/Core:
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!!!: add optional arm cpu jit (functioning on x86 and x64 hosts only)
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bug: we're not going to list 70% of the emulation fixes, as is traditional.
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bug: savestate reliability fixes related to halt states, gxstat, firmware
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bug: lua: fix readbyterange, gdscreenshot functions
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bug: commandline slot-1 handling straightened out
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enh: fixes and additions to resize filter options
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Graphics:
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enh: opengl 3d driver compatibility improvements
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bug: fix giant regression from 0.9.7 that left garbage from previous frames on the screen in some games
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bug: 3d: fix some single poly pixels
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bug: 3d: fix some polygon and texture coloring bugs on big-endian systems
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Windows:
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bug: fix some full screen stretching bugs
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enh: add xaudio2 output driver
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enh: add opengl display method (as opposed to directdraw), with controllable bilinear filter
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enh: upgrade archive handling system, lzma2 supported
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enh: reorganize main menu quite a bit
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enh: add rotation hotkeys, and hotkey to control mouse cursor visibility
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enh: memory viewer improvements and fixes
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enh: improve interface for rom eject to prevent accidents and improve usefulness (hide in slot-1 config screen)
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Cocoa:
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bug: fix missing display when running on OS X v10.8 Mountain Lion
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bug: fix possible sound crash when using Dual SPU Synch/Asynch
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bug: fix File menu items being disabled after the file migration sheet is used
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bug: fix window resizing issues
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bug: fix text rendering in About box
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enh: show the icon and name of the loaded ROM
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enh: add Support Request and Bug Report forms to the Help menu
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enh: add more detailed info to the About box
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enh: add OpenGL as a 3D rendering option
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enh: add support for MSAA when using OpenGL as the 3D rendering engine
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enh: add V-Sync option
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enh: add Display Orientation, Display Order, and Display Separation options for Combo Display mode
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enh: add HQ4xS filter
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enh: completely revamp the user interface for Input Preferences
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enh: many emulator commands may now be mapped
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enh: add ability to map an input to user-defined touch screen coordinates
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enh: add support for saving and applying input profiles
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enh: add support for using an audio file for the microphone input
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enh: add sine wave tone generator for microphone input
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enh: add support for multiple display windows (File > New Display Window)
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enh: add support for SLOT-1 devices (Emulation > Show SLOT-1 Manager)
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enh: overall performance and stability improvements
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enh: miscellaneous user interface improvements
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0.9.7 -> 0.9.8 (r3812-r4228)
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Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.
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General/Core:
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bug: fix more IPC FIFO errors
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bug: import more save files correctly
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bug: don't autopatch already-patched roms
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bug: fix bugs in piano and guitar grip
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bug: fix ARM7's VRAMSTAT register
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bug: fix memory leaks on compact flash emulation
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bug: fix reading of rom from low header area
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bug: spu: fix some poppy interpolation audio quality issues
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bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
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bug: fix opcode MRC and fake bios CRC16
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enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
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enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this
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enh: support nocash-style prints from arm
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enh: add lua apis for accessing vram
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enh: platforms other than windows receive threading optimizations
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enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
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enh: clarify handling of different console types within the family (ds,dslite,debug)
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enh: vfat support for slot-1 devices
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enh: emulate temperature register
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enh: add paddle emulation
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Graphics:
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bug: fix occasional crash from uninitialized blending table
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bug: fix some 2d alpha blending cases resulting in white screens
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bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
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bug: fix rotoscaled sprites wrapping around screen
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bug: dont fix rotscaled bitmap sprites with alpha==0
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bug: opengl: fix degradation of toon rendering during loadstate
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bug: opengl: alpha blending fixes
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bug: many refinements to opengl renderer
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bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
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bug: rasterizer: fix some rare alpha blending cases
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bug: fix bug in environment mapping introduced after 0.9.6
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bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
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bug: fix memory overflows in epx filter
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bug: prevent backdrop from blending with ???
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enh: opengl: better depth buffering emulation
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enh: better support for line segment "polys" by detection and special rendering logic
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enh: opengl: support quad primitives directly
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enh: add hq4x filter
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Windows:
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bug: fix a long-standing loadstate crash
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bug: fix lag frame accounting
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bug: fix glitches in cheat entry menu
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bug: stop compact flash emulation from accidentally scanning c:\ sometimes
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enh: add support for game database for improved save type detection
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enh: hotkey for limit framerate toggle
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enh: remove stop and reset toolbar buttons which were accidentally getting used
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enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.
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enh: add support for cheats databases
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enh: improvements to ram search tool
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enh: preliminary support for varying stylus pressure
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enh: add [Display] Show Console=1 to ini file
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enh: more graceful cheat parsing and add some hotkeys
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enh: add 5x window size
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enh: add big endian and 20.12 toggle to memview and ramwatch
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enh: improve FPS throttle feedback and granularity
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enh: add lua menu API
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enh: hud font switching
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enh: add optional file association for .nds to path config dialog
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Cocoa:
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enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)
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Linux:
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bug: gtk: glitches in rom and recent rom loading
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bug: glade: normalize savestate slot to hotkey mapping
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enh: support soundtouch for use by metaspu
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enh: gtk: add SPU mode selection (Tobias Jakobi)
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enh: cli: better fps limiting (Thomas Jones)
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Wx:
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bug: some small fixes here and there (Jan Bücken)
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enh: lot of code cleanup (Jan Bücken)
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0.9.6 -> 0.9.7 (r3493-r3812)
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General/Core:
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bug: fix a ton of old, broken cpu opcodes and CP15 logic
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bug: return Z1 and Z2 from TSC (fixes some touch logic)
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bug: gba slot save type detection improved
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bug: handle unusual rom headers more correctly
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bug: dont confuse motion pack commands with save memory commands
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bug: make cheat system a little less flaky and add AR 1.54 support
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bug: fix nondeterministic backup memory behaviour while rerecording
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bug: correct emulation of register accesses of wrong size and during powerdown
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bug: rewrite --cflash-path emulation
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bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics
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bug: rewrite RTC calendar handling; now supports years > 2038
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||
enh: auto-DLDI patching for homebrew
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enh: --gbaslot-rom=self mounts self.nds in slot2
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enh: more realistic exception handling
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enh: piano controller emulation
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enh: modular slot-1 system for exact emulation of homebrew cards
|
||
|
||
Graphics:
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||
bug: edge marking colors were wrong
|
||
bug: handle some "invalid" vram configurations correctly
|
||
bug: convert half of geometry engine to fixed point
|
||
bug: fix sprite blend+fadein/fadeout
|
||
bug: improve rasterizer shadows
|
||
bug: fix main memory display DMA
|
||
bug: fix some raster fx timing bugs
|
||
enh: add a hack for improving some non-stencil shadows
|
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Windows:
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bug: misc fixes and improvements to gpu viewer tools
|
||
bug: sub screen layer display toggling fixed
|
||
bug: fixes and improvements to ram watch, ram search, cheats list
|
||
bug: fix start-paused commandline
|
||
bug: fix memory leaks when sound disabled
|
||
bug: improve load average calculators and add arm7 load average
|
||
enh: background input support
|
||
enh: add vsync option
|
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enh: support more knobs on joysticks
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enh: import cheats from R4 database
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enh: add xinput rumble for 360 pads
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Linux/OSX:
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bug: crash less in recent roms list
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enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)
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enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)
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0.9.5 -> 0.9.6 (r3075-r3493)
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Users of gtk, cli and gtk-glade frontends please note that now we
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have a common directory in ~/.config/desmume for config file,
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saves and savestates. The old .desmume.ini will be moved
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automatically with the name config but you have to move your saves
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manually.
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Some save files may be invalidated due to use of broken crc logic.
|
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Back up your DSV files before using this version of the emulator or else
|
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the game might wipe it.
|
||
|
||
General/Core:
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bug: emulate keypad interrupt
|
||
bug: spu overhaul, add capture support
|
||
bug: fix dma address reloading
|
||
bug: fix rom close memory corruption
|
||
bug: fix div and sqrt busy flag bug
|
||
bug: fix vectest
|
||
bug: fix lid savestate desync
|
||
bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
|
||
bug: fix huge rerecording movie file handle leak
|
||
bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
|
||
bug: add 8MBit - 512MBit flash emulation
|
||
bug: fix firmware booted-from-card flag
|
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bug: fix some failures to wake
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bug: fix some rtc calendar logic
|
||
bug: op_bkpt emulation
|
||
bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
|
||
bug: corrections to bootup stack configuration
|
||
bug: protect bios from being overwritten
|
||
bug: initialize save data to 0xFF instead of 0x00
|
||
bug: handle relocated irq vectors
|
||
bug: support patched firmwares
|
||
bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
|
||
bug: fix some divide by zero cases
|
||
bug: don't print \n in ideas debug message
|
||
bug: don't let games read off end of cart and crash emulator
|
||
bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
|
||
bug: fix many big endian bugs
|
||
bug: fix CPSR.I idle wakeup
|
||
bug: fix loadstate crashes, mostly when sound is enabled
|
||
enh: support devkitpro argv
|
||
enh: add gbaslot-rom commandline
|
||
enh: add no$gba debug message
|
||
enh: add rtc start to dsm header
|
||
|
||
Graphics:
|
||
bug: fix a mistakenly rendered OBJ window and 3d blend effects
|
||
bug: fixes to matrix stacks, fixing lots of garbled geometry
|
||
bug: fix fog density registers
|
||
bug: fix hblank dma to run also on scanline 262
|
||
bug: fix w/z depth flags for broken GUIs in dual screen 3d games
|
||
bug: fixes to poly sorting
|
||
bug: block 8bit vram writes
|
||
enh: improve accuracy of opengl shaders
|
||
|
||
Windows:
|
||
bug: fix 16bpp display
|
||
bug: more fixes to multi-gamepads
|
||
bug: cheat windows robustification
|
||
bug: fix that sticky pause state when resetting and loading roms
|
||
bug: dont crash when no sound device is available
|
||
bug: change F10 to be save slot 0
|
||
bug: fix --start-paused
|
||
enh: try not to screensave while using gamepad
|
||
enh: add EPX and EPX1.5X resize filters
|
||
enh: add a japanese translation which will soon be stale like the others
|
||
enh: add fancy ctrl+printscreen with emulator info on it
|
||
enh: add "lockdown" window mode to keep window safe from fast stylus action
|
||
enh: add alt+enter fullscreen command
|
||
enh: add card eject command
|
||
enh: add ddraw software mode forcer
|
||
enh: improve oam viewer
|
||
enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
|
||
enh: add dump-all-memory tool
|
||
enh: add reload rom menu/hotkey
|
||
|
||
Linux/OSX:
|
||
bug: fix building for nosse2 systems
|
||
bug: fix --num-cores
|
||
bug: fix occasional touchscreen failures
|
||
bug: fix crash starting dsm record
|
||
enh: add --nojoy=1 to fix laptops with accelerometers
|
||
enh: add simple auto frameskip mode in the gtk frontend
|
||
enh: add gui for configuring joystick in the gtk frontend
|
||
enh: make the cli frontend read the ini config file too
|
||
enh: additional OpenAL microphone backend (ncalexan)
|
||
enh: common place for config and saves (Jan Steffens)
|
||
enh: libagg is now optional if you don't need the hud
|
||
|
||
0.9.4 -> 0.9.5 (r2437-r3075)
|
||
|
||
0.9.5 introduces an entirely rewritten main emulation loop
|
||
This totally changes the timing, and totally breaks old savestates.
|
||
The OSX build is now based on the GTK port which is more up-to-date.
|
||
|
||
Assorted Highlights:
|
||
* synchronous SPU mode to fix streaming sounds
|
||
* win32: lua engine, path configuration, 7z dearchiving support
|
||
|
||
General/Core:
|
||
bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings
|
||
bug: add more detailed timing emulation, removes much bogus lag
|
||
bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode
|
||
bug: fix cflash directory support for non-windows and sector-writing
|
||
bug: fix freeze in cart irq
|
||
bug: correctly emulate dma to/from tcm
|
||
bug: fix in thumb LSR carryflag
|
||
bug: fix thumb BX PC switch to arm state
|
||
bug: fix adpcm looping, remove adpcm caching (no longer necessary)
|
||
bug: fixes to swi 3,4,5,8,0x10
|
||
bug: fixes to exmemstat and ipc sync registers
|
||
bug: support new backup commands
|
||
bug: improve bootup bios/firmware emulation steps
|
||
enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak
|
||
enh: add more powerful antigrain-based drawing library and rewrite OSD system
|
||
enh: ideas-style debugging prints
|
||
enh: most optimizations now SSE instead of SSE2
|
||
enh: more improvements to frameskipping and frame advance/speed controls
|
||
|
||
Graphics:
|
||
bug: fix backdrop blending with garbage
|
||
bug: fix 256B granularity sprite addressing for sub gpu
|
||
bug: fix obj blending, bmp obj rendering, and some obj window cases
|
||
bug: fix 128-wide captures
|
||
bug: fix 16color BG line buffer overflow
|
||
bug: fix color overflow in capture blending
|
||
bug: fix disp fifo capture
|
||
bug: fix simultaneous vram display and capture via same bank
|
||
bug: fix 3d overflow acknowledge registers
|
||
bug: fix 32bit toon table writes
|
||
bug: change 3d cores to use 18bit color
|
||
bug: fix boxtest (addition overflow!), move clipper to main graphics engine
|
||
bug: fix failure in some cases of polygon clipping
|
||
bug: fix disp3dcnt emulations
|
||
bug: fixes to poly sorting
|
||
bug: fix ogl renderer wireframe support
|
||
bug: swrast: fix backface culling of nonconvex polys
|
||
bug: swrast: add clear image and scroll emulation
|
||
bug: swrast: add fog emulation
|
||
bug: swrast: fixes to shadow rendering
|
||
bug: swrast: preliminary edge marking, works decent
|
||
enh: swrast: multicore optimization for a few fps speedup
|
||
|
||
Windows:
|
||
bug: fix support for multiple gamepads and gamepad hotkeys
|
||
bug: fix mic noise code and load wav instead of raw; effective in more cases
|
||
bug: fix for several sticky and broken hotkeys, and f10 hotkeys
|
||
bug: fixes in ram search, add DTCM and ITCM searching, ...
|
||
bug: fix sound settings vol slider
|
||
bug: recover from missing window -32000 problem
|
||
bug: don't turn on mic unless mic input is enabled
|
||
enh: x64 build type now supported
|
||
enh: side-by-side and single screen view modes, many fixes to window resizing
|
||
enh: choose any gap size by dragging bottom window edge (must be enabled)
|
||
enh: choose a gap color
|
||
enh: import/export no$GBA savefiles directly
|
||
enh: multicore optimization for filters, rotation, OSD
|
||
enh: soundview can now mute channels
|
||
enh: new ioregview
|
||
enh: common commandline system, many arguments shared with linux
|
||
enh: improve map view tool to support more modes
|
||
enh: add "FORCE AS CURRENT" recovery tool for mis-sized savefiles
|
||
enh: add some kind of very small savestate rewinding buffer
|
||
enh: autoframeskip works better
|
||
enh: add Italian translation
|
||
enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)
|
||
(scanlines, nearest2x, bilinear)
|
||
|
||
Linux:
|
||
enh: alsa microphone support
|
||
enh: hud and osd notification for gtk and cli frontends
|
||
enh: add support for the SSE optimizations
|
||
|
||
0.9.2 -> 0.9.4 (r1844->r2352->r2437)
|
||
|
||
0.9.3 was skipped due to emu news sites sneaking it out of our staging area and
|
||
releasing it prematurely while it still had bugs. I was going to curse them
|
||
individually, but then I decided that they would just like the publicity.
|
||
|
||
Highlights:
|
||
* New save autodetection and save file format
|
||
* Full rerecording support
|
||
|
||
General/Core:
|
||
bug: fix many 64 bit and endian issues
|
||
bug: fix mic input, which was nearly useless before
|
||
bug: fix failures of large dmas
|
||
bug: fix in ipc sync which broke devkitpro touch
|
||
bug: screenshots now exclude hud and rotation
|
||
bug: rewritten vram mapping (fixes corrupted or missing BG)
|
||
enh: add universal commandline system (same commandline options on every port)
|
||
enh: cheats: added Action Replay code parser
|
||
enh: more reliable and useful frameskipping
|
||
enh: SPU: speedup: add adpcm caching
|
||
enh: SPU: speedup: interpolation is now optional
|
||
enh: print svn build number so we can identify people's svn builds from screenshots
|
||
|
||
Graphics:
|
||
bug: add polygon y-sorting (fixes 3d guis)
|
||
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
|
||
bug: display capture fixes
|
||
bug: fix a number of OBJ modes
|
||
bug: fixes to affine BG modes
|
||
bug: better emulate some translucent OBJ
|
||
bug: more correct handling of color effect windows and backdrop colors
|
||
bug: fix matrix stack overrun which crashed emulator
|
||
bug: swrast: add clear depth image emulation and other fixes to depth buffering
|
||
bug: swrast: fix some toon and highlight cases
|
||
bug: fix bug in matrix stack, fixes some broken models
|
||
enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games
|
||
|
||
Windows:
|
||
bug: more robust cheats engine and dialog
|
||
enh: more solid avi and wav recording
|
||
enh: improved tools: memory viewer
|
||
enh: added tools: spu viewer, ram watch, ram search
|
||
enh: change build configuration system
|
||
enh: speedup: add gpu core disabling to hide useless screens
|
||
enh: add background pause feature (for when emulator loses focus)
|
||
enh: add missing autohold for L and R
|
||
enh: add chinese translation
|
||
|
||
Gtk frontend:
|
||
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
|
||
enh: remove the gtglext 3d code
|
||
enh: improve/speedup screen resize and final presentation logic in gtk frontend
|
||
enh: minimal rerecording hookups
|
||
|
||
Cli frontend:
|
||
enh: hooked the frameskip (szigor)
|
||
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
|
||
enh: hook the fake noise mic; use m to toggle
|
||
|
||
0.9.1 -> 0.9.2
|
||
General/Core:
|
||
bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus]
|
||
bug: add support for sleep mode and power registers [luigi__]
|
||
bug: important fixes to RTC so correct time is actually told [luigi__]
|
||
bug: fix card reads below 0x8000; fixes some game freezes [normatt]
|
||
bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz]
|
||
enh: add sram to GBA game addon emulation for importing savefiles [zeromus]
|
||
enh: many improvements and feature hookups in linux ports [matusz, luigi__]
|
||
|
||
Graphics:
|
||
bug: fix specular texture mapping mode [luigi__]
|
||
bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]
|
||
bug: viewports finally correctly handled [zeromus]
|
||
enh: add software rasterizer. quirky, but on par with opengl [zeromus]
|
||
|
||
Windows:
|
||
bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus]
|
||
bug: fixes with recent roms and zipfile loading [zeromus]
|
||
bug: fix window position memory [zeromus]
|
||
enh: bios and firmware may now be used and booted [luigi__]
|
||
enh: many display, OSD, and input enhancements [luigi__]
|
||
enh: brand new hotkey and controls binding system [zeromus]
|
||
enh: configurable screen separation [luigi__]
|
||
enh: fast forward key [pa__]
|
||
enh: improvements to mic [luigi__]
|
||
enh: faster updates in debug tools, up to once per frame [pa__]
|
||
|
||
Mac OS X Port:
|
||
enh: added Italian translation thanks to Paolo Bernini [jeff]
|
||
enh: resurrection of GDB stub [sigmaris]
|
||
|
||
0.9 -> 0.9.1
|
||
General/Core:
|
||
enh: GBA slot emulation [CrazyMax]
|
||
- Rumble support (windows only)
|
||
- GBA game
|
||
enh: Mic support (windows only?) [luigi__]
|
||
enh: Preliminary cheats system [CrazyMax]
|
||
enh: Savestates invalidated, as more variables have been added.
|
||
bug: Added PSG white noise [luigi__]
|
||
bug: fix arm/thumb ROR [zeromus]
|
||
bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
|
||
bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
|
||
bug: Much work on FIFOs, still not finished [CrazyMax]
|
||
bug: Many fixes to dma [zeromus, CrazyMax]
|
||
bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
|
||
|
||
Graphics:
|
||
bug: Added sprite blending [luigi__]
|
||
bug: more correct mosaic effects, still imperfect [zeromus]
|
||
bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
|
||
bug: fix crashes in some affine BG [zeromus]
|
||
bug: Implement some pos test function [luigi__]
|
||
bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
|
||
bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
|
||
bug: fix texture coordinate generation, including environment mapping [zeromus]
|
||
bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
|
||
bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
|
||
bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
|
||
bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
|
||
bug: Improvements to 3d h-scrolling [luigi__]
|
||
bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
|
||
bug: Add optional fragment shading pipeline (more precision) [luigi__]
|
||
bug: Fix bug where some sprites got cut of on x=255 [zeromus]
|
||
bug: Implement GXSTAT register [CrazyMax]
|
||
|
||
Windows:
|
||
bug: resizing and rotating work in vista [luigi__]
|
||
enh: 0 frameskip now lets emulator run at excess speed [zeromus]
|
||
|
||
Mac OS X Port:
|
||
bug: left key setting no longer gets confused with the right key [jeff]
|
||
enh: more keys can be mapped
|
||
|
||
0.8 -> 0.9
|
||
There have been so many changes that this list can hardly be considered complete.
|
||
For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in.
|
||
This list does not include items which are solely performance boosts, for let us just say that virtually every system has been speeded up.
|
||
|
||
* The savestate system is totally changed and incompatible with old savestates.
|
||
* The 3d system should be considered rewritten.
|
||
|
||
General/Core:
|
||
enh: Convert to c++
|
||
enh: Add functions for a lid open/close. Holding key (default "Backspace" in Windows port) while game is freeze/non freeze. [CrazyMax]
|
||
enh: Add secure area decryption from ndstool [zeromus]
|
||
enh: Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU).
|
||
The savestate format is changed, but from now on it is in principle more resilient
|
||
(though it will continue to break as we tinker with the internals) [zeromus]
|
||
enh: Added SSE2 optimizations for matrices. Since we now make an SSE2 build, more optimizations can be made. [CrazyMax]
|
||
enh: Add a preliminary GUI hud system [CrazyMax,zeromus]
|
||
|
||
CPU/MMU:
|
||
bug: Many fixes in IPC and GE FIFOs. Fixes freezes in NSMB, dsracing, and others. [CrazyMax,luigi__,shash]
|
||
bug: Fix ARM instructions SBC and RSC (likewise SBC in thumb) [normatt]
|
||
bug: Fixed Thumb LDMIA (fixes ingame Dead'n'Furious) [shash]
|
||
bug: Fix repeating DMA (fixes NSMB parallax BG) [zeromus]
|
||
bug: Proper handling for unaligned CPU accesses [luigi__]
|
||
bug: Proper handling for undefined instruction exceptions [Salva Peiró]
|
||
bug: correctly return vram control register values (fixes homebrew 3d games) [zeromus]
|
||
enh: Remove 16MB of WRAM at 0x01****** from arm9. Mapped to unused instead. Nobody knows what this was. [zeromus]
|
||
enh: Changed instruction execution to 16 at a time blocks (tested and stable) [shash]
|
||
|
||
Hardware:
|
||
bug: Newer and better sqrt and div emulation; makes SM64DS playable [luigi__,shash,zeromus]
|
||
bug: Add preliminary RTC implementations [CrazyMax]
|
||
enh: Add cosine interpolation in the SPU (conditionally compiled) [zeromus,luigi__]
|
||
enh: Experimental: always one silent non-mixing SPU core at 44.1khz synched with emu, for more precision.
|
||
The audible core runs with the host, causing music to slow down but not tear or pitch bend. [zeromus]
|
||
|
||
Graphics:
|
||
- Overhaul 3d:
|
||
. Move entire GE to core emu.
|
||
. Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code.
|
||
. Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus]
|
||
. Add optional fragment shading pipeline (more precision) [luigi__]
|
||
. Move lighting model to software instead of using opengl's fixed function model [zeromus]
|
||
. Render shadow volumes; toon shading and highlight table [zeromus, luigi__]
|
||
. Added texture caching! big speed up. [CrazyMax]
|
||
|
||
bug: Many assorted tweaks and improvements to 3d and 2d precision [zeromus,CrazyMax,luigi__]
|
||
bug: Fixes to GE: command unpacking, projection and pos-vector mode matrix handling, mult and load commands [zeromus]
|
||
bug: Fix a bug in texture transformation mode 1 [zeromus]
|
||
bug: Fixed GPU rendering bugs in sprites and BG [CrazyMax]
|
||
bug: Fixes to texture conversion [CrazyMax,zeromus]
|
||
bug: Fixes in capture display (no blinking in many games with dual 3D) [CrazyMax]
|
||
bug: Fixes in master brightness (this fixes some games with black screens) [CrazyMax]
|
||
bug: Fixes in screen, backdrop, and sprite blending [luigi__]
|
||
bug: Changed clear depths and how depth initial values are calculated (fixes SM64DS skybox, Castlevania) [shash,lugi__]
|
||
bug: Add 3d layer h-scrolling [zeromus]
|
||
bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
|
||
bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__]
|
||
|
||
bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus]
|
||
enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus]
|
||
enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus]
|
||
|
||
Mac OS X port:
|
||
bug: Fixed: Filenames and paths with unicode characters now work. [Jeff]
|
||
bug: Fixed: Load state from file button works again. [Jeff]
|
||
enh: Save State panel now pauses emulation while the file selection box is open. [Jeff]
|
||
bug: Fixed: Frozen video output (and/or messed 3d emulation) after loading a state. [Jeff]
|
||
bug: Added option to load the most recent file upon launching the program. [Jeff]
|
||
enh: Added French translation (thanks to Pierre Rudloff). [Jeff]
|
||
enh: Added basic key mapping configuration to application preferences (thanks to Julio Gorg). [Jeff]
|
||
enh: Added keyboard shortcuts for Execute, Pause and Reset command (thanks to Julio Gorg). [Jeff]
|
||
enh: Default key mappings are no longer case sensitive. [Jeff]
|
||
enh: Added ability to limit speed. [Jeff]
|
||
enh: Fixed: Video output should work on software-only 3D renderers. [Jeff]
|
||
|
||
Windows port:
|
||
bug: Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]
|
||
bug: Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus]
|
||
bug: Fix resizing, rotate & aspect ration of main window. [CrazyMax,_zeromus]
|
||
bug: Remove multithreading from user interface after finding several synchronization issues [zeromus]
|
||
enh: recent roms menu [luigi_]
|
||
enh: Changed graphics render core to DirectDraw (work faster) [CrazyMax]
|
||
enh: Add an arm9 cpu load average calculator similar to no$. but I dont think it works right. [zeromus]
|
||
enh: Rewrite all debug tools (autoupdate works now) [CrazyMax]
|
||
enh: Rewrite input core & replace config input dialog [CrazyMax]
|
||
enh: Add AVI output [zeromus]
|
||
enh: Add pause toggle and frame advance hotkeys [adelikat]
|
||
enh: Add frame counter display and hud messages framework [adelikat]
|
||
enh: Main window remembers position, size, and a few other emu preferences [adelikat]
|
||
enh: Removed directx sdk dependency for easier building. [zeromus]
|
||
enh: Savestate doesnt unpause emu if it is already paused [adelikat]
|
||
|
||
0.7.3 -> 0.8
|
||
Cocoa:
|
||
- Save State As function now works. [Jeff B]
|
||
- Recent Items menu now works. [Jeff B]
|
||
- Opening NDS files from Finder now works. [Jeff B]
|
||
- Added screenshot feature. [Jeff B]
|
||
- Added preferences. [Jeff B]
|
||
- Many more strings are translatable now. [Jeff B]
|
||
- Default screen color is black (better represents being "off" and easier on eyes at night). [Jeff B]
|
||
- Added sound. [Jeff B]
|
||
- Now is a universal binary. [Jeff B]
|
||
- Leopard resolution icon added. [Jeff B]
|
||
- Added a Japanese translation. [Jeff B]
|
||
- Added an optional status bar (resize handle no longer overlaps screen). [Jeff B]
|
||
- New ROM Info and About DeSmuME windows have been added. [Jeff B]
|
||
- Fixed several bugs in window resizing. [Jeff B]
|
||
- Added FAT image support for homebrew games (thanks to TypeError). [Jeff B]
|
||
- Key config can be changed on the command line. Save/load hotkeys changed (so expose doesn't override). [Jeff B]
|
||
- Key bindings may work better on non-US keyboards now (needs testing). [Jeff B]
|
||
general:
|
||
- Encapsulate GDB debug stub to avoid certain problems [shash]
|
||
- Fixed CPU LD*/ST* bugs [shash]
|
||
- Fixed New SMB mini-games freeze [shash]
|
||
- Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
|
||
- Fixed a crash bug with 2D background corrupting memory [shash]
|
||
- Flag check optimization [carlo_bramini]
|
||
- Applied some endian fixes in GPU (thanks to Phazz) [Jeff B]
|
||
gtk-glade:
|
||
- Added DeSmuME version in about dialog. [evilynux]
|
||
- Updated website url in about dialog. [evilynux]
|
||
- Added Brazilian Portuguese translation by Dreampeppers99. [evilynux]
|
||
- Better desktop menu entry following FreeDesktop specifications. [evilynux]
|
||
gtk:
|
||
- Updated website url in about dialog. [evilynux]
|
||
- Better desktop menu entry following FreeDesktop specifications. [evilynux]
|
||
windows port:
|
||
- Added an "about" box [shash]
|
||
- DirectInput control interface with joystick support [CrazyMax]
|
||
- Matrix and Light viewer [Acid Burn]
|
||
|
||
0.7.2 -> 0.7.3
|
||
gtk-glade:
|
||
- Full localization using intltool/gettext. [evilynux]
|
||
general:
|
||
- Added a README.TRANSLATION documenting the localization process. [evilynux]
|
||
MacOS X:
|
||
- Initial version of the Mac interface added. [Jeff B]
|
||
|
||
0.7.1 -> 0.7.2
|
||
spu:
|
||
- big endian fixes. [cyberwarriorx]
|
||
gpu:
|
||
- big endian fixes. [marcus_c]
|
||
gtk-glade:
|
||
- opengl improvements. [masscat]
|
||
general:
|
||
- Added support for setting NDS firmware language value. [masscat]
|
||
- Function added for setting firmware language. [masscat]
|
||
- Mac/msys compilation fixes. [cyberwarriorx]
|
||
- Fix compilation when pkg-config macros are not available [evilynux]
|
||
|
||
0.7.0 -> 0.7.1
|
||
general:
|
||
- Added GDB debugger stub [masscat]
|
||
- Added new/different GBAMP CFlash image reader/writer [masscat]
|
||
gpu:
|
||
- Major speedup to the 2D core [shash]
|
||
gtk-glade:
|
||
- Added command line options. [masscat]
|
||
- Added FPS limiter [masscat]
|
||
cli:
|
||
- Added command line options. [masscat]
|
||
- Added FPS limiter [masscat]
|
||
- Added option to use OpenGl to render window (allows resizing). [masscat]
|
||
windows port:
|
||
- Added command line options. [masscat]
|
||
- Added multiple language support [cyberwarriorx]
|
||
- Added Danish language translation [thomas-2007]
|
||
|
||
0.6.0 -> 0.7.0
|
||
general:
|
||
- Added support for *.duc files [cyberwarriorx]
|
||
gpu:
|
||
- Added support for sprite rotation/scaling [shash]
|
||
- Added support for the 3D core (openGL and null plugins) [shash]
|
||
windows port:
|
||
- A bunch of fixes [Dmitry Krutskih]
|
||
- Fixed a bug in sound that was causing it to still not work for some
|
||
people [cyberwarriorx]
|
||
gtk:
|
||
- Added 3D emulation
|
||
- Added command line options.
|
||
- Added option to use OpenGL to render window (allows resizing).
|
||
gtk-glade:
|
||
- Added 3D emulation
|
||
|
||
0.5.0 -> 0.6.0
|
||
general:
|
||
- Added zipped (based on zziplib) and gzipped (based on zlib) rom support.
|
||
arm:
|
||
- Added relocation interrupt vector.
|
||
- Added region access right checks.
|
||
- Enabled LDC/STC instructions.
|
||
- Fixed powersave (cp15) IRQ wait.
|
||
- Fixed MOV instructions
|
||
gpu:
|
||
- Added special color effects.
|
||
- Added windowing feature.
|
||
- Fixed transparent direct color backgrounds.
|
||
- Fixed disabled sprites showing.
|
||
- Fixed 8/32 bit access to gpu registers.
|
||
- Fixed missing backgrounds
|
||
- Support for master brightness
|
||
wifi:
|
||
- Added RF chip interface.
|
||
- Added BB chip interface.
|
||
windows port:
|
||
- Fixed address calculation in disassembler.
|
||
- Added Force Maintain Ratio option for window stretching
|
||
linux port (cli, gtk and gtk-glade):
|
||
all:
|
||
- Added joystick support.
|
||
- Fixed X and Y buttons.
|
||
gtk-glade:
|
||
- Added joystick configuration.
|
||
- Improved I/O registers viewer tool.
|
||
- Added save and load states support.
|
||
|
||
0.3.3 -> 0.5.0
|
||
arm:
|
||
- Fixed MSR with immediate value opcode.
|
||
- Fixed LSR_0 thumb opcode (C flag is correctly set now).
|
||
- Fixed LDR*/STR* opcodes.
|
||
- Fixed unaligned memory access on THUMB Core.
|
||
- Added relocating SWI routines.
|
||
bios:
|
||
- Added decompression functions.
|
||
- Added GetPitchTable function.
|
||
- Added GetVolumeTable function.
|
||
- Added GetCRC16 function.
|
||
- Added experimental SoundBias function.
|
||
- Added GetSineTable function.
|
||
cart:
|
||
- Added CompactFlash/FAT emulation.
|
||
- Added Get ROM chip ID Cartridge command.
|
||
gpu:
|
||
- Added framebuffer emulation.
|
||
- Fixed a bug in GPU (xfin could be greater than LG causing a segfault).
|
||
- Added support for Display Mode 0(Display Off).
|
||
- Added the basic framework for Display Mode 3(Display from Main RAM).
|
||
spu:
|
||
- Added sound emulation.
|
||
- Added sound core system.
|
||
- Added WAV write core.
|
||
- Added dummy core.
|
||
- Added Direct Sound core.
|
||
linux port:
|
||
- Added GTK+ GUI.
|
||
- Added command line interface.
|
||
- Added stylus and arm9 keypad support in CLI version.
|
||
- Added FPS display.
|
||
- Added basic frameskip.
|
||
windows port:
|
||
- Fixed a bug when displaying a ROM's information.
|
||
- Added key configuration.
|
||
- Removed the debug key.
|
||
- Added new experimental auto frameskip/frame limit code.
|
||
- Added sound settings dialog.
|
||
- Added a few menu options for accessing the website, forums, and for
|
||
submitting bugs.
|
||
general:
|
||
- Rewrote code in C.
|
||
- Fixed warnings.
|
||
- Used defines and typedef's to make things more portable and easier to
|
||
read.
|
||
- Added autotools stuff.
|
||
- Changes to logging system.
|
||
- Added screenshot function.
|
||
- Translated most french to english.
|
||
- Added savestate support.
|
||
- Added firmware reading support(needs work).
|
||
- Added Backup Memory support with autodetection.
|
||
- Fixed some endianess issues.
|
||
- Fixed things so Visual C++ can compile code.
|
||
- Added bsd support.
|
||
- Reworked ROM loading so you can load a different rom without any problems.
|
||
- Finished NDS_Reset. Now the emulation can be reset even while running.
|