DeSmuME is a Nintendo DS emulator
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zeromus 3198207ee3 fix interrupt handling to respond immediately when CPSR.I is changed; also double buffer 3d configuration so that the settings in place at the time of flush get used for rendering (important for dual screen 3d games that use different settings for each screen); and handle 3d clear color register more thoroughly 2010-03-30 06:34:08 +00:00
desmume fix interrupt handling to respond immediately when CPSR.I is changed; also double buffer 3d configuration so that the settings in place at the time of flush get used for rendering (important for dual screen 3d games that use different settings for each screen); and handle 3d clear color register more thoroughly 2010-03-30 06:34:08 +00:00
tools fix fog tables more correctly by throwing away top bit and making write-only. add a new test for register tests 2010-03-27 19:18:57 +00:00