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ShuriZma
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desmume
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https://github.com/TASEmulators/desmume.git
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DeSmuME is a Nintendo DS emulator
arm
c-plus-plus
cpp
emulation
emulator
nds
3,295
Commits
20
Branches
16
Tags
108
MiB
C
47.3%
C++
46.1%
Objective-C++
4.3%
Objective-C
0.8%
Metal
0.6%
Other
0.5%
3198207ee3
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zeromus
3198207ee3
fix interrupt handling to respond immediately when CPSR.I is changed; also double buffer 3d configuration so that the settings in place at the time of flush get used for rendering (important for dual screen 3d games that use different settings for each screen); and handle 3d clear color register more thoroughly
2010-03-30 06:34:08 +00:00
desmume
fix interrupt handling to respond immediately when CPSR.I is changed; also double buffer 3d configuration so that the settings in place at the time of flush get used for rendering (important for dual screen 3d games that use different settings for each screen); and handle 3d clear color register more thoroughly
2010-03-30 06:34:08 +00:00
tools
fix fog tables more correctly by throwing away top bit and making write-only. add a new test for register tests
2010-03-27 19:18:57 +00:00