![]() - Add shader support to the OpenGL blitter and move matrix transforms to the shaders. - Remove the assumption that the renderer will have VBO support. The code will now work without it. |
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desmume | ||
tools |
![]() - Add shader support to the OpenGL blitter and move matrix transforms to the shaders. - Remove the assumption that the renderer will have VBO support. The code will now work without it. |
||
---|---|---|
desmume | ||
tools |