DeSmuME is a Nintendo DS emulator
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rogerman 2379dc1e41 OpenGL Renderer: Make the MSAA sample size limit based on the framebuffer size instead of being fixed at 8xMSAA.
- The MSAA sample size limit is now based on the following sizes:
1x Native Resolution - 32xMSAA
2x Native Resolution - 16xMSAA
3x-8x Native Resolution - 8xMSAA
9x and greater Native Resolution - 4xMSAA
2017-08-26 22:41:53 -07:00
desmume OpenGL Renderer: Make the MSAA sample size limit based on the framebuffer size instead of being fixed at 8xMSAA. 2017-08-26 22:41:53 -07:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore Fixed segmentation faults caused by NULL assignments to std::strings 2017-05-04 16:16:12 +03:00
README.md Update README.md 2017-02-28 15:10:57 -06:00
license.txt does github want me to add this? 2017-02-28 15:11:58 -06:00

README.md

DeSmuME

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DeSmuME is a Nintendo DS emulator.

http://desmume.org