00ab686625
A call to the `SDL_DestroyTexture` method was forgotten, resulting in all the textures created to render the game's frames being stored indefinitely until running out of memory This is a temporary fix so anyone using the interface (mainly `py-desmume` users) can have it working correctly again. Next step is to mirror the changes from POSIX CLI's main.cpp `Draw` method, if stable |
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.github/workflows | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |