368 lines
17 KiB
Plaintext
368 lines
17 KiB
Plaintext
0.9.2 -> 0.9.3
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General/Core:
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bug: fixed 64 bit issues and misc integer types usage cleanup [ldesnogues, rm]
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enh: added Action Replay code parser [CrazyMax]
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Gtk frontend:
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enh: switch all of menu/toolbar system to GtkAction + GtkUIManager [matusz]
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enh: remove the gtglext 3d code [rm]
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enh: fix screen resize in gtk frontend, just resize the window [matusz]
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Windows:
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bug: fixed many bugs in Cheats [CrazyMax]
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0.9.1 -> 0.9.2
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General/Core:
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bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus]
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bug: add support for sleep mode and power registers [luigi__]
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bug: important fixes to RTC so correct time is actually told [luigi__]
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bug: fix card reads below 0x8000; fixes some game freezes [normatt]
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bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz]
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enh: add sram to GBA game addon emulation for importing savefiles [zeromus]
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enh: many improvements and feature hookups in linux ports [matusz, luigi__]
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Graphics:
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bug: fix specular texture mapping mode [luigi__]
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bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]
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bug: viewports finally correctly handled [zeromus]
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enh: add software rasterizer. quirky, but on par with opengl [zeromus]
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Windows:
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bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus]
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bug: fixes with recent roms and zipfile loading [zeromus]
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bug: fix window position memory [zeromus]
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enh: bios and firmware may now be used and booted [luigi__]
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enh: many display, OSD, and input enhancements [luigi__]
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enh: brand new hotkey and controls binding system [zeromus]
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enh: configurable screen separation [luigi__]
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enh: fast forward key [pa__]
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enh: improvements to mic [luigi__]
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enh: faster updates in debug tools, up to once per frame [pa__]
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Mac OS X Port:
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enh: added Italian translation thanks to Paolo Bernini [jeff]
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enh: resurrection of GDB stub [sigmaris]
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0.9 -> 0.9.1
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General/Core:
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enh: GBA slot emulation [CrazyMax]
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- Rumble support (windows only)
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- GBA game
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enh: Mic support (windows only?) [luigi__]
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enh: Preliminary cheats system [CrazyMax]
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enh: Savestates invalidated, as more variables have been added.
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bug: Added PSG white noise [luigi__]
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bug: fix arm/thumb ROR [zeromus]
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bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
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bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
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bug: Much work on FIFOs, still not finished [CrazyMax]
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bug: Many fixes to dma [zeromus, CrazyMax]
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bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
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Graphics:
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bug: Added sprite blending [luigi__]
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bug: more correct mosaic effects, still imperfect [zeromus]
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bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
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bug: fix crashes in some affine BG [zeromus]
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bug: Implement some pos test function [luigi__]
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bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
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bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
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bug: fix texture coordinate generation, including environment mapping [zeromus]
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bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
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bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
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bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
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bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
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bug: Improvements to 3d h-scrolling [luigi__]
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bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
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bug: Add optional fragment shading pipeline (more precision) [luigi__]
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bug: Fix bug where some sprites got cut of on x=255 [zeromus]
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bug: Implement GXSTAT register [CrazyMax]
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Windows:
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bug: resizing and rotating work in vista [luigi__]
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enh: 0 frameskip now lets emulator run at excess speed [zeromus]
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Mac OS X Port:
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bug: left key setting no longer gets confused with the right key [jeff]
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enh: more keys can be mapped
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0.8 -> 0.9
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There have been so many changes that this list can hardly be considered complete.
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For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in.
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This list does not include items which are solely performance boosts, for let us just say that virtually every system has been speeded up.
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* The savestate system is totally changed and incompatible with old savestates.
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* The 3d system should be considered rewritten.
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General/Core:
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enh: Convert to c++
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enh: Add functions for a lid open/close. Holding key (default "Backspace" in Windows port) while game is freeze/non freeze. [CrazyMax]
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enh: Add secure area decryption from ndstool [zeromus]
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enh: Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU).
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The savestate format is changed, but from now on it is in principle more resilient
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(though it will continue to break as we tinker with the internals) [zeromus]
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enh: Added SSE2 optimizations for matrices. Since we now make an SSE2 build, more optimizations can be made. [CrazyMax]
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enh: Add a preliminary GUI hud system [CrazyMax,zeromus]
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CPU/MMU:
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bug: Many fixes in IPC and GE FIFOs. Fixes freezes in NSMB, dsracing, and others. [CrazyMax,luigi__,shash]
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bug: Fix ARM instructions SBC and RSC (likewise SBC in thumb) [normatt]
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bug: Fixed Thumb LDMIA (fixes ingame Dead'n'Furious) [shash]
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bug: Fix repeating DMA (fixes NSMB parallax BG) [zeromus]
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bug: Proper handling for unaligned CPU accesses [luigi__]
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bug: Proper handling for undefined instruction exceptions [Salva Peir<69>]
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bug: correctly return vram control register values (fixes homebrew 3d games) [zeromus]
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enh: Remove 16MB of WRAM at 0x01****** from arm9. Mapped to unused instead. Nobody knows what this was. [zeromus]
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enh: Changed instruction execution to 16 at a time blocks (tested and stable) [shash]
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Hardware:
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bug: Newer and better sqrt and div emulation; makes SM64DS playable [luigi__,shash,zeromus]
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bug: Add preliminary RTC implementations [CrazyMax]
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enh: Add cosine interpolation in the SPU (conditionally compiled) [zeromus,luigi__]
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enh: Experimental: always one silent non-mixing SPU core at 44.1khz synched with emu, for more precision.
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The audible core runs with the host, causing music to slow down but not tear or pitch bend. [zeromus]
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Graphics:
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- Overhaul 3d:
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. Move entire GE to core emu.
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. Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code.
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. Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus]
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. Add optional fragment shading pipeline (more precision) [luigi__]
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. Move lighting model to software instead of using opengl's fixed function model [zeromus]
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. Render shadow volumes; toon shading and highlight table [zeromus, luigi__]
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. Added texture caching! big speed up. [CrazyMax]
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bug: Many assorted tweaks and improvements to 3d and 2d precision [zeromus,CrazyMax,luigi__]
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bug: Fixes to GE: command unpacking, projection and pos-vector mode matrix handling, mult and load commands [zeromus]
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bug: Fix a bug in texture transformation mode 1 [zeromus]
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bug: Fixed GPU rendering bugs in sprites and BG [CrazyMax]
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bug: Fixes to texture conversion [CrazyMax,zeromus]
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bug: Fixes in capture display (no blinking in many games with dual 3D) [CrazyMax]
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bug: Fixes in master brightness (this fixes some games with black screens) [CrazyMax]
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bug: Fixes in screen, backdrop, and sprite blending [luigi__]
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bug: Changed clear depths and how depth initial values are calculated (fixes SM64DS skybox, Castlevania) [shash,lugi__]
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bug: Add 3d layer h-scrolling [zeromus]
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bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
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bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__]
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bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus]
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enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus]
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enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus]
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Mac OS X port:
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bug: Fixed: Filenames and paths with unicode characters now work. [Jeff]
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bug: Fixed: Load state from file button works again. [Jeff]
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enh: Save State panel now pauses emulation while the file selection box is open. [Jeff]
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bug: Fixed: Frozen video output (and/or messed 3d emulation) after loading a state. [Jeff]
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bug: Added option to load the most recent file upon launching the program. [Jeff]
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enh: Added French translation (thanks to Pierre Rudloff). [Jeff]
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enh: Added basic key mapping configuration to application preferences (thanks to Julio Gorg<72>). [Jeff]
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enh: Added keyboard shortcuts for Execute, Pause and Reset command (thanks to Julio Gorg<72>). [Jeff]
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enh: Default key mappings are no longer case sensitive. [Jeff]
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enh: Added ability to limit speed. [Jeff]
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enh: Fixed: Video output should work on software-only 3D renderers. [Jeff]
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Windows port:
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bug: Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]
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bug: Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus]
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bug: Fix resizing, rotate & aspect ration of main window. [CrazyMax,_zeromus]
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bug: Remove multithreading from user interface after finding several synchronization issues [zeromus]
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enh: recent roms menu [luigi_]
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enh: Changed graphics render core to DirectDraw (work faster) [CrazyMax]
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enh: Add an arm9 cpu load average calculator similar to no$. but I dont think it works right. [zeromus]
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enh: Rewrite all debug tools (autoupdate works now) [CrazyMax]
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enh: Rewrite input core & replace config input dialog [CrazyMax]
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enh: Add AVI output [zeromus]
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enh: Add pause toggle and frame advance hotkeys [adelikat]
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enh: Add frame counter display and hud messages framework [adelikat]
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enh: Main window remembers position, size, and a few other emu preferences [adelikat]
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enh: Removed directx sdk dependency for easier building. [zeromus]
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enh: Savestate doesnt unpause emu if it is already paused [adelikat]
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0.7.3 -> 0.8
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Cocoa:
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- Save State As function now works. [Jeff B]
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- Recent Items menu now works. [Jeff B]
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- Opening NDS files from Finder now works. [Jeff B]
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- Added screenshot feature. [Jeff B]
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- Added preferences. [Jeff B]
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- Many more strings are translatable now. [Jeff B]
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- Default screen color is black (better represents being "off" and easier on eyes at night). [Jeff B]
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- Added sound. [Jeff B]
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- Now is a universal binary. [Jeff B]
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- Leopard resolution icon added. [Jeff B]
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- Added a Japanese translation. [Jeff B]
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- Added an optional status bar (resize handle no longer overlaps screen). [Jeff B]
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- New ROM Info and About DeSmuME windows have been added. [Jeff B]
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- Fixed several bugs in window resizing. [Jeff B]
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- Added FAT image support for homebrew games (thanks to TypeError). [Jeff B]
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- Key config can be changed on the command line. Save/load hotkeys changed (so expose doesn't override). [Jeff B]
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- Key bindings may work better on non-US keyboards now (needs testing). [Jeff B]
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general:
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- Encapsulate GDB debug stub to avoid certain problems [shash]
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- Fixed CPU LD*/ST* bugs [shash]
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- Fixed New SMB mini-games freeze [shash]
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- Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]
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- Fixed a crash bug with 2D background corrupting memory [shash]
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- Flag check optimization [carlo_bramini]
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- Applied some endian fixes in GPU (thanks to Phazz) [Jeff B]
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gtk-glade:
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- Added DeSmuME version in about dialog. [evilynux]
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- Updated website url in about dialog. [evilynux]
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- Added Brazilian Portuguese translation by Dreampeppers99. [evilynux]
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- Better desktop menu entry following FreeDesktop specifications. [evilynux]
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gtk:
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- Updated website url in about dialog. [evilynux]
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- Better desktop menu entry following FreeDesktop specifications. [evilynux]
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windows port:
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- Added an "about" box [shash]
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- DirectInput control interface with joystick support [CrazyMax]
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- Matrix and Light viewer [Acid Burn]
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0.7.2 -> 0.7.3
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gtk-glade:
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- Full localization using intltool/gettext. [evilynux]
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general:
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- Added a README.TRANSLATION documenting the localization process. [evilynux]
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MacOS X:
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- Initial version of the Mac interface added. [Jeff B]
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0.7.1 -> 0.7.2
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spu:
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- big endian fixes. [cyberwarriorx]
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gpu:
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- big endian fixes. [marcus_c]
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gtk-glade:
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- opengl improvements. [masscat]
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general:
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- Added support for setting NDS firmware language value. [masscat]
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- Function added for setting firmware language. [masscat]
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- Mac/msys compilation fixes. [cyberwarriorx]
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- Fix compilation when pkg-config macros are not available [evilynux]
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0.7.0 -> 0.7.1
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general:
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- Added GDB debugger stub [masscat]
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- Added new/different GBAMP CFlash image reader/writer [masscat]
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gpu:
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- Major speedup to the 2D core [shash]
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gtk-glade:
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- Added command line options. [masscat]
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- Added FPS limiter [masscat]
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cli:
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- Added command line options. [masscat]
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- Added FPS limiter [masscat]
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- Added option to use OpenGl to render window (allows resizing). [masscat]
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windows port:
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- Added command line options. [masscat]
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- Added multiple language support [cyberwarriorx]
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- Added Danish language translation [thomas-2007]
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0.6.0 -> 0.7.0
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general:
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- Added support for *.duc files [cyberwarriorx]
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gpu:
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- Added support for sprite rotation/scaling [shash]
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- Added support for the 3D core (openGL and null plugins) [shash]
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windows port:
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- A bunch of fixes [Dmitry Krutskih]
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- Fixed a bug in sound that was causing it to still not work for some
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people [cyberwarriorx]
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gtk:
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- Added 3D emulation
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- Added command line options.
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- Added option to use OpenGL to render window (allows resizing).
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gtk-glade:
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- Added 3D emulation
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0.5.0 -> 0.6.0
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general:
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- Added zipped (based on zziplib) and gzipped (based on zlib) rom support.
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arm:
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- Added relocation interrupt vector.
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- Added region access right checks.
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- Enabled LDC/STC instructions.
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- Fixed powersave (cp15) IRQ wait.
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- Fixed MOV instructions
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gpu:
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- Added special color effects.
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- Added windowing feature.
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- Fixed transparent direct color backgrounds.
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- Fixed disabled sprites showing.
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- Fixed 8/32 bit access to gpu registers.
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- Fixed missing backgrounds
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- Support for master brightness
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wifi:
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- Added RF chip interface.
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- Added BB chip interface.
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windows port:
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- Fixed address calculation in disassembler.
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- Added Force Maintain Ratio option for window stretching
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linux port (cli, gtk and gtk-glade):
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all:
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- Added joystick support.
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- Fixed X and Y buttons.
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gtk-glade:
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- Added joystick configuration.
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- Improved I/O registers viewer tool.
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- Added save and load states support.
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0.3.3 -> 0.5.0
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arm:
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- Fixed MSR with immediate value opcode.
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- Fixed LSR_0 thumb opcode (C flag is correctly set now).
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- Fixed LDR*/STR* opcodes.
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- Fixed unaligned memory access on THUMB Core.
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- Added relocating SWI routines.
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bios:
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- Added decompression functions.
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- Added GetPitchTable function.
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- Added GetVolumeTable function.
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- Added GetCRC16 function.
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- Added experimental SoundBias function.
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- Added GetSineTable function.
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cart:
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- Added CompactFlash/FAT emulation.
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- Added Get ROM chip ID Cartridge command.
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gpu:
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- Added framebuffer emulation.
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- Fixed a bug in GPU (xfin could be greater than LG causing a segfault).
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- Added support for Display Mode 0(Display Off).
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- Added the basic framework for Display Mode 3(Display from Main RAM).
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spu:
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- Added sound emulation.
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- Added sound core system.
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- Added WAV write core.
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- Added dummy core.
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- Added Direct Sound core.
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linux port:
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- Added GTK+ GUI.
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- Added command line interface.
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- Added stylus and arm9 keypad support in CLI version.
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- Added FPS display.
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- Added basic frameskip.
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windows port:
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- Fixed a bug when displaying a ROM's information.
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- Added key configuration.
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- Removed the debug key.
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- Added new experimental auto frameskip/frame limit code.
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- Added sound settings dialog.
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- Added a few menu options for accessing the website, forums, and for
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submitting bugs.
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general:
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- Rewrote code in C.
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- Fixed warnings.
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- Used defines and typedef's to make things more portable and easier to
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read.
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- Added autotools stuff.
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- Changes to logging system.
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- Added screenshot function.
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- Translated most french to english.
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- Added savestate support.
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- Added firmware reading support(needs work).
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- Added Backup Memory support with autodetection.
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- Fixed some endianess issues.
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- Fixed things so Visual C++ can compile code.
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- Added bsd support.
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- Reworked ROM loading so you can load a different rom without any problems.
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- Finished NDS_Reset. Now the emulation can be reset even while running.
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