desmume/src/GPU_osd.h

129 lines
2.6 KiB
C++

/* Copyright (C) 2006 yopyop
yopyop156@ifrance.com
yopyop156.ifrance.com
Copyright (C) 2006-2008 DeSmuME team
This file is part of DeSmuME
DeSmuME is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
DeSmuME is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DeSmuME; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GPU_OSD_
#define __GPU_OSD_
#include <stdlib.h>
#include <time.h>
#include "types.h"
#include "aggdraw.h"
#define OSD_MAX_LINES 4
#define OSD_TIMER_SECS 2
struct HudCoordinates{
int x;
int y;
int xsize;
int ysize;
int storedx;
int storedy;
int clicked;
};
struct HudStruct
{
public:
HudStruct()
{
resetTransient();
}
void resetTransient()
{
fps = 0;
fps3d = 0;
arm9load = 0;
cpuloopIterationCount = 0;
clicked = false;
}
HudCoordinates SavestateSlots;
HudCoordinates FpsDisplay;
HudCoordinates FrameCounter;
HudCoordinates InputDisplay;
HudCoordinates GraphicalInputDisplay;
HudCoordinates LagFrameCounter;
HudCoordinates Microphone;
HudCoordinates Dummy;
HudCoordinates &hud(int i) { return ((HudCoordinates*)this)[i]; }
void reset();
int fps, fps3d, arm9load, cpuloopIterationCount;
bool clicked;
};
void EditHud(s32 x, s32 y, HudStruct *hudstruct);
void HudClickRelease(HudStruct *hudstruct);
void DrawHUD();
extern HudStruct Hud;
extern bool HudEditorMode;
class OSDCLASS
{
private:
u64 offset;
u8 mode;
u16 rotAngle;
u16 lineText_x;
u16 lineText_y;
AggColor lineText_color;
u8 lastLineText;
char *lineText[OSD_MAX_LINES+1];
time_t lineTimer[OSD_MAX_LINES+1];
AggColor lineColor[OSD_MAX_LINES+1];
bool needUpdate;
bool checkTimers();
public:
char name[7]; // for debuging
bool singleScreen;
bool swapScreens;
OSDCLASS(u8 core);
~OSDCLASS();
void setOffset(u16 ofs);
void setRotate(u16 angle);
void update();
void clear();
void setListCoord(u16 x, u16 y);
void setLineColor(u8 r, u8 b, u8 g);
void addLine(const char *fmt, ...);
void addFixed(u16 x, u16 y, const char *fmt, ...);
void border(bool enabled);
};
extern OSDCLASS *osd;
#endif