# Microsoft Developer Studio Project File - Name="in_xsfu" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=in_xsfu - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "in_xsfu.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "in_xsfu.mak" CFG="in_xsfu - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "in_xsfu - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "in_xsfu - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "in_xsfu - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_in_xsfu" # PROP Intermediate_Dir "Release_in_xsfu" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IN_XSF_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "src/aosdk" /I "src/aosdk/zlib" /I "src" /D ENABLE_UNICODE_PLUGIN=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IN_XSF_EXPORTS" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x411 /d "NDEBUG" # ADD RSC /l 0x411 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /out:"OUTPUT\winamp5\plugins\in_vio2sfu.dll" !ELSEIF "$(CFG)" == "in_xsfu - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_in_xsfu" # PROP Intermediate_Dir "Debug_in_xsfu" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IN_XSF_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "src/aosdk" /I "src/aosdk/zlib" /I "src" /D ENABLE_UNICODE_PLUGIN=1 /D "LSB_FIRST" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "IN_XSF_EXPORTS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x411 /d "_DEBUG" # ADD RSC /l 0x411 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"in_vio2sfu.dll" /pdbtype:sept !ENDIF # Begin Target # Name "in_xsfu - Win32 Release" # Name "in_xsfu - Win32 Debug" # Begin Group "loadpe" # PROP Default_Filter "" # Begin Source File SOURCE=.\src\loadpe\loadpe.c # End Source File # Begin Source File SOURCE=.\src\loadpe\loadpe.h # End Source File # End Group # Begin Group "xsfc" # PROP Default_Filter "" # Begin Source File SOURCE=.\src\xsfc\in_xsf.cpp # End Source File # Begin Source File SOURCE=.\src\xsfc\in_xsfcfg.cpp # End Source File # Begin Source File SOURCE=.\src\xsfc\in_xsfcfg.h # End Source File # Begin Source File SOURCE=.\src\xsfc\leakchk.h # End Source File # Begin Source File SOURCE=.\src\xsfc\tagget.h # End Source File # Begin Source File SOURCE=.\src\xsfc\xsfc.cpp # End Source File # Begin Source File SOURCE=.\src\xsfc\xsfc.h # End Source File # Begin Source File SOURCE=.\src\xsfc\xsfcfg.cpp # End Source File # Begin Source File SOURCE=.\src\xsfc\xsfcfg.h # End Source File # Begin Source File SOURCE=.\src\xsfc\xsfdrv.h # End Source File # Begin Source File SOURCE=.\src\xsfc\xsfui.rc # End Source File # End Group # Begin Source File SOURCE=.\src\pversion.h # End Source File # End Target # End Project