rogerman
b93e53ac1a
Cocoa Port:
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- Add support for the Guitar Grip and the Easy Piano.
- Fix minor alignment issues with some UI elements.
- Do some random code cleanup.
2014-01-08 09:16:24 +00:00
rogerman
0ec2b21a20
Cocoa Port:
...
- Do a bunch of optimization and cleanup of the input handler.
- Add support for using analog inputs in their native format.
- The paddle controller now supports native analog control.
- NOTE: Due to the changes in the input handler, users will need to rebind any hatswitch inputs that were previously used. Only hatswitch inputs were affected by these changes.
2014-01-07 18:35:40 +00:00
rogerman
ac146b26d2
Cocoa Port:
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- Add preliminary support for SLOT-2 devices. (Guitar Grip and Piano remain unsupported, but all other devices work.) Happy New Year, folks!
2014-01-02 03:13:44 +00:00
rogerman
e568f8c4fd
Slot-2:
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- Clean up GBA Cartridge device code, and also add the ability to have the SRAM file be on a different file path from the ROM file.
- Force Rumble Pak to turn off rumble upon disconnect.
- Fix file path issue when trying to use a disk image file for an MPCF device.
2014-01-02 01:29:31 +00:00
rogerman
38f02e0804
Slot-2 Rumble Pak:
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- The use of the BOOL datatype in a function pointer for front-ends is not as portable as one might think. Switch to using a standard C++ bool datatype instead.
- Add auto-selection to Rumble Pak for Metroid Prime Pinball.
2013-12-31 04:49:37 +00:00
rogerman
2b633d1cb3
Windows Port:
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- Fix compiling for Windows port. (Regression from r4952.)
2013-12-30 06:38:54 +00:00
rogerman
dd09eb888d
Cocoa Port:
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- Fix a possible crashing bug that was exposed by the changes from r4952.
2013-12-24 07:38:15 +00:00
rogerman
c95eba3901
Slot-2:
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- Fix SLOT-2 connect/disconnect behaviors when switching in and out of auto-detect mode.
- Do some cleanup on the auto-detect code.
2013-12-24 07:35:46 +00:00
rogerman
c7c3662ed2
Slot-2:
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- Fix possible crash on init when using expansion memory.
2013-12-24 00:22:31 +00:00
rogerman
c2a4da43c3
Cocoa Port:
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- Update all info .plist files to v0.9.11 for future SVN builds.
2013-12-21 08:32:53 +00:00
zeromus
76f83f2bf6
make some tweaks for netbsd compiling
2013-12-19 05:40:16 +00:00
rogerman
995459dc92
Core:
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- Fix ROM reading on big-endian systems.
2013-12-18 08:05:32 +00:00
zeromus
bc7e3bf00f
speedfix for speedtyporeport
2013-12-16 05:25:55 +00:00
zeromus
a8d01255ed
add warning when booting homebrew game while using "stream rom from disk" since it doesnt work right now, and it essentially breaks most homebrew apps by default.
2013-12-16 05:22:49 +00:00
zeromus
0445bcc9ee
fix crashy bug in slot2_gbagame and also change it to use EMUFILE while I was at it, like it shouldve been in the first place. but.. i didnt really test it.
2013-12-16 05:17:34 +00:00
zeromus
f94727dc1e
win32-remove libdwarf etc link deps from 2005 vcproj
2013-12-14 03:35:38 +00:00
mtabachenko
acaa4e85d2
winport:
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- now VS2012 build works on Windows XP/2003 64;
2013-12-09 11:03:25 +00:00
mtabachenko
074c9881ae
winport:
...
- now VS2012 build works on Windows XP 32 bit;
- update svn tools to 1.8.4;
2013-12-09 10:45:25 +00:00
jsteffens
fd55e1af4d
fix include case
2013-12-09 07:54:40 +00:00
zeromus
fcccf48307
fix potential but unlikely bug in advanscene import
2013-12-09 01:31:50 +00:00
zeromus
6caeb38edc
add --advanscene-import <infile> commandline option which reads <infile> and writes to <infile>.ddb. (and then exits) its not completely clear whether this would work on ports other than windows due to completely disorganized emulator initialization logic between different frontends, but it should be easy to resolve.
2013-12-09 01:26:08 +00:00
zeromus
da4b6487e2
win32-use the same method for displaying colors in the palette tool as is used for converting 555 to 888 in the frontend, so they match
2013-12-08 23:41:37 +00:00
rogerman
82f9342a5b
Cocoa Port:
...
- Make frame rate transitions more smooth. This has the effect of making video much smoother, with only a negligible effect on execution speed accuracy.
- Make auto frame skip slightly less aggressive.
2013-12-07 22:21:52 +00:00
mtabachenko
72c34257a6
winport:
...
- fixed the path of directories in VS2012 project;
2013-12-07 18:36:33 +00:00
mtabachenko
c8586c1241
buildfix VS2008 project
2013-12-05 23:22:39 +00:00
mtabachenko
285c4d567f
core:
...
- add import Action Replay .dss save file;
2013-12-04 14:43:03 +00:00
mtabachenko
4c8e70acd9
winport:
...
- fix multiselect rows in Cheats List dialog;
2013-12-03 18:41:59 +00:00
mtabachenko
702879c848
core:
...
- add autofix the device capacity value in broken header (fix bug [#1353 ]);
2013-12-02 12:49:36 +00:00
zeromus
d2ed4ca30e
make the engineering around kUninitializedSaveDataValue not so horrible; affects "Daigassou! Band Brothers DX" but not tested (make the slot1comp_mc configure the BackupDevice with the appropriate uninitializedValue since it is a property of the physical backup memory hardware)
2013-12-01 07:06:56 +00:00
zeromus
912355488e
fix new bugs in save code which broke some games in sneaky ways. fixes apollo justice, although reportedly it was broken for other reasons in previous releases. also might have fixed a regression in tomb raider underworld
2013-12-01 06:52:14 +00:00
mtabachenko
0191b680c4
core:
...
- fixed a bug in SPU when total length of the samples is less than 16 bytes (fixed issue [#1357 ])
2013-11-30 12:48:25 +00:00
zeromus
dba7e21423
revert a little bit of r4815. it seems wrong, or needs more documentation: the rom header should not be consulted when deciding whether to return 0xFFFFFFF for out of range cart rom data. did dsi have something to do with this? please explain or comment.
2013-11-30 05:07:58 +00:00
mtabachenko
f9eb416311
core:
...
- optimize SPU and fix bug [#1356 ];
winport:
- optimize Sound View Tool;
2013-11-30 03:15:42 +00:00
mtabachenko
02701e48d9
the BIAS register set to 0x200 on fake boot.
2013-11-28 14:40:14 +00:00
mtabachenko
cc13d8f6d4
bump version number in trunk for future SVN builds.
2013-11-28 09:19:19 +00:00
rogerman
dbcbeedd8a
Cocoa Port (OpenEmu Plug-in):
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- Fix compiling issues.
- Fix bug where sound wasn't working.
- Add cheat system support.
- Implement changeDisplayMode method.
2013-11-28 08:55:08 +00:00
rogerman
ddf957fcf7
Cocoa Port:
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- Load cheat item icons higher up in the front-end code.
- Remove CocoaDSCheatManager's and CocoaDSCheatSearch's dependence on CocoaDSCore. Just use basic mutex pointers instead.
2013-11-28 08:51:43 +00:00
yabause
f9f6a74a72
deinit_glx_3Demu is not a void function anymore.
2013-11-28 00:46:17 +00:00
yabause
3b0797a21d
We need to use a modern tar format for those very long
...
file paths in the repository.
2013-11-28 00:45:23 +00:00
rogerman
fc733b695f
Documentation:
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- Update Read Me for Macintosh.
2013-11-27 20:38:43 +00:00
rogerman
432a56ec95
Cocoa Port:
...
- Update Bug Report URL to the current one.
- Silence some compiler warnings.
2013-11-27 20:36:39 +00:00
mtabachenko
ea6ad164db
- comment out print log in RLUnCompWram;
...
- applied changes from thunk to 0.9.10 branch.
2013-11-27 12:09:40 +00:00
mtabachenko
7b48e7f650
sorry, my silly brain;
2013-11-26 22:57:42 +00:00
zeromus
0fbe77a9a8
add some notes to self
2013-11-26 22:37:17 +00:00
zeromus
9815ef3cab
authors and changelog updated for 0.9.10
2013-11-26 22:37:01 +00:00
mtabachenko
5e5e56df87
winport:
...
- move "Show Console" parameter in ini-file for [Display] to [Console] section and renamed to "Show";
2013-11-25 13:48:27 +00:00
jsteffens
eee29ace05
error: return-statement with a value, in function returning 'void'
2013-11-25 12:52:22 +00:00
thelemonman
0e9766f096
Deinit the opengl context before exiting.
2013-11-24 22:21:58 +00:00
rogerman
50dbb2aee5
Cocoa Port:
...
- Add AppleScript for deleting the user defaults files.
2013-11-24 01:01:50 +00:00
rogerman
a8b27aeb66
Cocoa Port:
...
- The Support Request and Bug Report forms now report more application states.
2013-11-23 21:18:47 +00:00