Commit Graph

5053 Commits

Author SHA1 Message Date
rogerman b93e53ac1a Cocoa Port:
- Add support for the Guitar Grip and the Easy Piano.
- Fix minor alignment issues with some UI elements.
- Do some random code cleanup.
2014-01-08 09:16:24 +00:00
rogerman 0ec2b21a20 Cocoa Port:
- Do a bunch of optimization and cleanup of the input handler.
- Add support for using analog inputs in their native format.
- The paddle controller now supports native analog control.
- NOTE: Due to the changes in the input handler, users will need to rebind any hatswitch inputs that were previously used. Only hatswitch inputs were affected by these changes.
2014-01-07 18:35:40 +00:00
rogerman ac146b26d2 Cocoa Port:
- Add preliminary support for SLOT-2 devices. (Guitar Grip and Piano remain unsupported, but all other devices work.) Happy New Year, folks!
2014-01-02 03:13:44 +00:00
rogerman e568f8c4fd Slot-2:
- Clean up GBA Cartridge device code, and also add the ability to have the SRAM file be on a different file path from the ROM file.
- Force Rumble Pak to turn off rumble upon disconnect.
- Fix file path issue when trying to use a disk image file for an MPCF device.
2014-01-02 01:29:31 +00:00
rogerman 38f02e0804 Slot-2 Rumble Pak:
- The use of the BOOL datatype in a function pointer for front-ends is not as portable as one might think. Switch to using a standard C++ bool datatype instead.
- Add auto-selection to Rumble Pak for Metroid Prime Pinball.
2013-12-31 04:49:37 +00:00
rogerman 2b633d1cb3 Windows Port:
- Fix compiling for Windows port. (Regression from r4952.)
2013-12-30 06:38:54 +00:00
rogerman dd09eb888d Cocoa Port:
- Fix a possible crashing bug that was exposed by the changes from r4952.
2013-12-24 07:38:15 +00:00
rogerman c95eba3901 Slot-2:
- Fix SLOT-2 connect/disconnect behaviors when switching in and out of auto-detect mode.
- Do some cleanup on the auto-detect code.
2013-12-24 07:35:46 +00:00
rogerman c7c3662ed2 Slot-2:
- Fix possible crash on init when using expansion memory.
2013-12-24 00:22:31 +00:00
rogerman c2a4da43c3 Cocoa Port:
- Update all info .plist files to v0.9.11 for future SVN builds.
2013-12-21 08:32:53 +00:00
zeromus 76f83f2bf6 make some tweaks for netbsd compiling 2013-12-19 05:40:16 +00:00
rogerman 995459dc92 Core:
- Fix ROM reading on big-endian systems.
2013-12-18 08:05:32 +00:00
zeromus bc7e3bf00f speedfix for speedtyporeport 2013-12-16 05:25:55 +00:00
zeromus a8d01255ed add warning when booting homebrew game while using "stream rom from disk" since it doesnt work right now, and it essentially breaks most homebrew apps by default. 2013-12-16 05:22:49 +00:00
zeromus 0445bcc9ee fix crashy bug in slot2_gbagame and also change it to use EMUFILE while I was at it, like it shouldve been in the first place. but.. i didnt really test it. 2013-12-16 05:17:34 +00:00
zeromus f94727dc1e win32-remove libdwarf etc link deps from 2005 vcproj 2013-12-14 03:35:38 +00:00
mtabachenko acaa4e85d2 winport:
- now VS2012 build works on Windows XP/2003 64;
2013-12-09 11:03:25 +00:00
mtabachenko 074c9881ae winport:
- now VS2012 build works on Windows XP 32 bit;
- update svn tools to 1.8.4;
2013-12-09 10:45:25 +00:00
jsteffens fd55e1af4d fix include case 2013-12-09 07:54:40 +00:00
zeromus fcccf48307 fix potential but unlikely bug in advanscene import 2013-12-09 01:31:50 +00:00
zeromus 6caeb38edc add --advanscene-import <infile> commandline option which reads <infile> and writes to <infile>.ddb. (and then exits) its not completely clear whether this would work on ports other than windows due to completely disorganized emulator initialization logic between different frontends, but it should be easy to resolve. 2013-12-09 01:26:08 +00:00
zeromus da4b6487e2 win32-use the same method for displaying colors in the palette tool as is used for converting 555 to 888 in the frontend, so they match 2013-12-08 23:41:37 +00:00
rogerman 82f9342a5b Cocoa Port:
- Make frame rate transitions more smooth. This has the effect of making video much smoother, with only a negligible effect on execution speed accuracy.
- Make auto frame skip slightly less aggressive.
2013-12-07 22:21:52 +00:00
mtabachenko 72c34257a6 winport:
- fixed the path of directories in VS2012 project;
2013-12-07 18:36:33 +00:00
mtabachenko c8586c1241 buildfix VS2008 project 2013-12-05 23:22:39 +00:00
mtabachenko 285c4d567f core:
- add import Action Replay .dss save file;
2013-12-04 14:43:03 +00:00
mtabachenko 4c8e70acd9 winport:
- fix multiselect rows in Cheats List dialog;
2013-12-03 18:41:59 +00:00
mtabachenko 702879c848 core:
- add autofix the device capacity value in broken header (fix bug [#1353]);
2013-12-02 12:49:36 +00:00
zeromus d2ed4ca30e make the engineering around kUninitializedSaveDataValue not so horrible; affects "Daigassou! Band Brothers DX" but not tested (make the slot1comp_mc configure the BackupDevice with the appropriate uninitializedValue since it is a property of the physical backup memory hardware) 2013-12-01 07:06:56 +00:00
zeromus 912355488e fix new bugs in save code which broke some games in sneaky ways. fixes apollo justice, although reportedly it was broken for other reasons in previous releases. also might have fixed a regression in tomb raider underworld 2013-12-01 06:52:14 +00:00
mtabachenko 0191b680c4 core:
- fixed a bug in SPU when total length of the samples is less than 16 bytes (fixed issue [#1357])
2013-11-30 12:48:25 +00:00
zeromus dba7e21423 revert a little bit of r4815. it seems wrong, or needs more documentation: the rom header should not be consulted when deciding whether to return 0xFFFFFFF for out of range cart rom data. did dsi have something to do with this? please explain or comment. 2013-11-30 05:07:58 +00:00
mtabachenko f9eb416311 core:
- optimize SPU and fix bug [#1356];
winport:
- optimize Sound View Tool;
2013-11-30 03:15:42 +00:00
mtabachenko 02701e48d9 the BIAS register set to 0x200 on fake boot. 2013-11-28 14:40:14 +00:00
mtabachenko cc13d8f6d4 bump version number in trunk for future SVN builds. 2013-11-28 09:19:19 +00:00
rogerman dbcbeedd8a Cocoa Port (OpenEmu Plug-in):
- Fix compiling issues.
- Fix bug where sound wasn't working.
- Add cheat system support.
- Implement changeDisplayMode method.
2013-11-28 08:55:08 +00:00
rogerman ddf957fcf7 Cocoa Port:
- Load cheat item icons higher up in the front-end code.
- Remove CocoaDSCheatManager's and CocoaDSCheatSearch's dependence on CocoaDSCore. Just use basic mutex pointers instead.
2013-11-28 08:51:43 +00:00
yabause f9f6a74a72 deinit_glx_3Demu is not a void function anymore. 2013-11-28 00:46:17 +00:00
yabause 3b0797a21d We need to use a modern tar format for those very long
file paths in the repository.
2013-11-28 00:45:23 +00:00
rogerman fc733b695f Documentation:
- Update Read Me for Macintosh.
2013-11-27 20:38:43 +00:00
rogerman 432a56ec95 Cocoa Port:
- Update Bug Report URL to the current one.
- Silence some compiler warnings.
2013-11-27 20:36:39 +00:00
mtabachenko ea6ad164db - comment out print log in RLUnCompWram;
- applied changes from thunk to 0.9.10 branch.
2013-11-27 12:09:40 +00:00
mtabachenko 7b48e7f650 sorry, my silly brain; 2013-11-26 22:57:42 +00:00
zeromus 0fbe77a9a8 add some notes to self 2013-11-26 22:37:17 +00:00
zeromus 9815ef3cab authors and changelog updated for 0.9.10 2013-11-26 22:37:01 +00:00
mtabachenko 5e5e56df87 winport:
- move "Show Console" parameter in ini-file for [Display] to [Console] section and renamed to "Show";
2013-11-25 13:48:27 +00:00
jsteffens eee29ace05 error: return-statement with a value, in function returning 'void' 2013-11-25 12:52:22 +00:00
thelemonman 0e9766f096 Deinit the opengl context before exiting. 2013-11-24 22:21:58 +00:00
rogerman 50dbb2aee5 Cocoa Port:
- Add AppleScript for deleting the user defaults files.
2013-11-24 01:01:50 +00:00
rogerman a8b27aeb66 Cocoa Port:
- The Support Request and Bug Report forms now report more application states.
2013-11-23 21:18:47 +00:00