SuuperW
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524997e406
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clean up Path::IsPathRooted
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2018-09-04 11:23:11 -05:00 |
SuuperW
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c9c6049892
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Move PathInfo method definitions to .cpp file.
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2018-09-04 00:26:34 -05:00 |
SuuperW
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407b01b39d
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(Windows) Set default path for exporting a save to path.BATTERY (same as importing a save)
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2018-09-03 06:02:01 -05:00 |
SuuperW
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4c5842d2aa
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code cleanup
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2018-09-03 05:42:30 -05:00 |
SuuperW
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2a7103ec0b
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Save movie's savestate to a separate file instead of encoding it in the movie file. (This gives significantly faster performance, and will make it easier for the user to edit the starting savestate if need be.)
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2018-09-03 05:35:05 -05:00 |
SuuperW
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e697391dfd
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Support recording/playing movies starting from a savestate.
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2018-09-03 01:05:41 -05:00 |
SuuperW
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484b062bf5
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Add swiFromBios and bootFromFirmware to MovieData.
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2018-09-02 10:52:53 -05:00 |
SuuperW
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11e2448d1c
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Better loading of JIT settings from a movie.
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2018-09-01 12:38:39 -05:00 |
SuuperW
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3645ff4e77
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Alert the user when opening emulation/firmware settings while they are set by a movie.
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2018-09-01 12:34:17 -05:00 |
SuuperW
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80047bff91
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When closing or rebooting a ROM, reset emulation settings that were set by a movie.
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2018-09-01 12:05:21 -05:00 |
SuuperW
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4a844b2394
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bugfix from last commit
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2018-09-01 12:03:31 -05:00 |
SuuperW
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e83ec89578
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Loading a movie now sets emulation/firmware settings.
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2018-09-01 11:12:01 -05:00 |
SuuperW
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bd299672a1
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Save jitBlockSize to movie files
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2018-08-31 23:02:47 -05:00 |
SuuperW
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10dc63abca
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Some more cleanup of movie.cpp LoadFM2
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2018-08-31 21:30:13 -05:00 |
SuuperW
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a5d843e361
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Rework MovieData::installValue to separate code for each key/value and to avoid using a long if else if chain.
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2018-08-31 21:13:16 -05:00 |
SuuperW
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491ee62754
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Clean up movie.cpp LoadFM2.
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2018-08-31 16:18:21 -05:00 |
zeromus
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c8ef38ad20
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Merge pull request #185 from SuuperW/hotkeys
Hotkeys
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2018-08-30 14:55:13 -05:00 |
zeromus
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68d365c2f8
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Merge pull request #181 from SuuperW/cheats
Cheats
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2018-08-30 14:53:31 -05:00 |
SuuperW
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57bfbb1562
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Change implementation of moving a cheat in the cheat list. (originally implemented in commit 24cdbf0 )
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2018-08-30 11:49:11 -05:00 |
SuuperW
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dee24cdbc1
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Print a message when a cheat code forces the JIT to reset.
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2018-08-30 11:47:56 -05:00 |
SuuperW
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bbb190a136
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bugfix (from commit 534cf251 )
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2018-08-30 11:47:35 -05:00 |
SuuperW
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38b2039844
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(Windows) Implement Ctrl+A shortcut for cheat list.
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2018-08-30 11:45:57 -05:00 |
SuuperW
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534cf2515b
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(Windows) Allow un/checking multiple cheats at once. (#178)
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2018-08-30 11:45:57 -05:00 |
SuuperW
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24cdbf0269
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(Windows) Allow rearranging of cheats in the cheat list. (Requested by #178)
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2018-08-30 11:45:56 -05:00 |
SuuperW
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084a42a2f8
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(Windows) Ask the user if they want to save changes to the Cheat list when the dialog's close/X button is clicked, if there are changes to save.
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2018-08-30 11:45:31 -05:00 |
SuuperW
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51303b9bc9
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(Windows) Extend last column of Cheats list to fully show max-length descriptions, and shorten window/list view width. (Requested by #178)
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2018-08-30 11:45:10 -05:00 |
SuuperW
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80cfb59c2c
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(Windows) Clean up/combine string tables.
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2018-08-30 11:27:25 -05:00 |
SuuperW
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56477f0c5c
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(Windows) Add hotkeys for toggling display layers.
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2018-08-30 11:14:44 -05:00 |
SuuperW
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811d9a3c18
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(Windows) Move TwiddleLayer from main.cpp to display.cpp (prepare for new hotkeys)
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2018-08-30 11:01:57 -05:00 |
SuuperW
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5cc49fe417
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(Windows) Add hotkeys for cheat list and toggle cheats.
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2018-08-30 10:35:29 -05:00 |
SuuperW
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48414b144d
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(Windows) Reorganize some hotkeys code, and move Lua hotkeys to the Tools page.
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2018-08-30 10:34:57 -05:00 |
SuuperW
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16ea99e78c
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(Windows) Remove redundant hotkey initializing code.
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2018-08-30 10:34:12 -05:00 |
zeromus
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b3a352a409
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Merge pull request #176 from SuuperW/refactor
Refactor+Bugfixes
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2018-08-28 13:50:27 -05:00 |
zeromus
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77e05eb1f8
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dont lose toon table when geometry engine is powered off (fixes #179)
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2018-08-24 16:53:26 -05:00 |
rogerman
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0aa8dad199
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WiFi: Fix a bug where AdHoc connections would fail to read the socket on non-Windows systems.
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2018-08-23 21:50:17 -07:00 |
rogerman
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5d384f9eae
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Cocoa Port: Fix a bug in Metal display views where the internal V-sync would cause the total frame rate to be divided amongst multiple visible display views.
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2018-08-23 09:56:23 -07:00 |
rogerman
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5c85bcd732
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Cocoa Port: Rework the auto-frameskip algorithm yet again. It should be more accurate this time.
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2018-08-22 01:25:52 -07:00 |
SuuperW
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8fa3c6f9ed
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fix regression from commit 17c30c48
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2018-08-21 10:26:11 -05:00 |
SuuperW
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d671d0a888
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minor cleanup
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2018-08-20 10:23:10 -05:00 |
SuuperW
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43d79393c7
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Remove unused flags for display method, and remove OpenGL-specific display flag.
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2018-08-20 10:23:10 -05:00 |
SuuperW
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c4ea4ad879
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fix: DD_DoDisplay would not update the display if resolution had just been changed
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2018-08-20 10:23:10 -05:00 |
SuuperW
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c9b41e3c53
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Fix regression from commit 2acfdbe; setting display method to DDraw HW/SW did not actually set ddraw.systemMemory
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2018-08-20 10:23:10 -05:00 |
SuuperW
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2c8909ed3c
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Fix regression from commit 2acfdbe; the selected display method wasn't checked.
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2018-08-20 10:23:10 -05:00 |
SuuperW
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212f0a358f
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Only wait for the display thread if the previous frame was not skipped.
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2018-08-20 10:23:09 -05:00 |
SuuperW
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2890c4b075
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Regression fix: Lua functions which draw to the screen work again.
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2018-08-20 10:23:09 -05:00 |
SuuperW
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17c30c48c5
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more refactoring; created display.cpp and .h files
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2018-08-20 10:23:09 -05:00 |
SuuperW
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89fc0a12e3
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move/refactor OpenGL code
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2018-08-20 10:23:09 -05:00 |
SuuperW
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4c83ec19e9
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Move DirectDraw code to its own .h and .cpp files.
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2018-08-20 10:23:09 -05:00 |
SuuperW
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4357ba8f47
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Am I doing this right?
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2018-08-20 10:22:42 -05:00 |
retr0s4ge
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6fa6467c5c
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Merge pull request #175 from retr0s4ge/master
(Windows Frontend) Add Fullscreen Options And Window Sizing Fixes
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2018-08-17 08:04:14 +02:00 |