Commit Graph

4031 Commits

Author SHA1 Message Date
zeromus b7ba91a0b9 it seems that really only pushes and pops affect the stack busy flag 2011-10-03 03:18:17 +00:00
zeromus 236e4b3374 fix handling of matrix stack busy flag (the fifo seems to track whether whether a matrix operation is pending and set flag if so; if a non-matrix command jams in a busy geometry engine then backed-up matrix command will cause the flag to get set). fixed wild west, which polls this flag to see when it is safe to read the matrix stack cursor while the geometry engine is jammed. our understanding of the gfx fifo behaviour is still incomplete.. 2011-10-03 03:04:35 +00:00
riccardom c73a7cb883 gtk: remove compat code for gtk version < 2.14 2011-10-02 14:46:10 +00:00
riccardom 10cb19b39f gtk: remove usage of depecrated functions
This requires bumping minimum gtk version to 2.14.
2011-10-02 14:44:11 +00:00
riccardom 8bd73be83f configure: add -Wno-reorder in hardcore mode
does not warn against different ordering between definition
and initialization in classes.
2011-10-02 14:30:25 +00:00
riccardom 048f0c292e firmware: Move firmware.dfc to Battery directory, #3349229
There currently is no official place for the firmware.dfc
file. The current behavior is to save the .dfc in the same
directory as the executable. Per zeromus' suggestion, the
.dfc will now be saved in the Battery directory.
This will be true for all ports that support DeSmuME's
directory structure.

Patch from rogerman.
2011-10-02 11:27:29 +00:00
riccardom fb9445ffa3 Better common fake mic, #3320744
This is the preliminary patch that adds different
behaviour to the comon fake mic implementation to better
match desmume feature set.

This patch adds the code for the missing feature before
changing the mic API.

From rogerman, #3320744
2011-10-02 09:40:42 +00:00
riccardom f4f0c50444 wifi: Don't dereference null pointer
This probably is not hit in practice but better safe than
sorry. Reported by cppcheck.
2011-10-02 08:12:35 +00:00
luigi__ 0d43101548 Oops, my bad 2011-10-01 22:41:40 +00:00
luigi__ 77b692aa1b Wifi: flush RX queue when RX is disabled, fixes odd problems. Also remove some superfluous counters, add a global usec counter that's always enabled, and change the comm interfaces' usTriggers to trigger every millisecond since they don't need microsecond accuracy. 2011-10-01 22:29:15 +00:00
zeromus 592d5e5ef7 fix bug in texcoordtransform 2 (normal source) created from r3660 fixed point changes (broke smackdown 2010 textures) 2011-10-01 22:23:56 +00:00
riccardom 9b241b9033 commandline: initialize autodetect_method to 0
CommonSettings.autodetectBackupMethod is already initialized
to 0 so nothing will change.

This silence a silly warning in (at least)  gtk frontend.
2011-10-01 17:04:48 +00:00
zeromus 3fcb0a78d3 might as well make a note of it then 2011-09-29 22:46:26 +00:00
zeromus 778f4ce0d9 oops 2011-09-24 01:13:03 +00:00
zeromus 47afec91fa support nocash-style prints from ARM, in addition to thumb support which has existed for much time 2011-09-24 00:52:20 +00:00
riccardom b72ea5ee4b cocoa: Add tinyxml to xcode project file to compile latest svn
Fix #3411141
2011-09-18 16:24:44 +00:00
riccardom d5ce941e01 mc: rename ADVANsCEne::check() to ::checkDB() to fix compilation on MacOS X
Also while at it define it as class instead of struct.

Another step to fix #3411141
2011-09-18 15:43:18 +00:00
riccardom 3bd84c2bb8 mc: Remove unused crc argument from ADVANsCEne::check
This should fix #3411141
2011-09-18 15:19:39 +00:00
zeromus cb4e8fec9c lua-add vram_readword and vram_writeword (continued) 2011-09-16 02:50:09 +00:00
zeromus 92fe950b24 lua-add vram_readword and vram_writeword 2011-09-16 02:47:53 +00:00
riccardom 375fa0c94f Fix libagg crashes on 64bit
Putting a "\n" in OSDCLASS->addLine SIGSEGVs.

A newline is 10 in ASCII while the libagg's font starts
from a 32 (a space), so it nicely underflows and accesses
out-of-bounds memory in agg_glyph_raster_bin.h:90:

m_font + 4 + (glyph - start_char) * 2
m_font + 4 + (16 - 32) * 2

Should fix #2829308

Patch from kouteiheika, #3407304
2011-09-12 17:37:28 +00:00
mtabachenko 14cd6b722c OpenGL:
- add converting z coordinate from NDS [-1.0,1.0] to OpenGL [0.0,1.0]
2011-08-29 22:47:51 +00:00
mtabachenko 82ed19cc72 - add fix backup memory size when import save; 2011-08-29 18:30:12 +00:00
mtabachenko 3a41cfdf11 - add select autodetect save method (internal or from database); 2011-08-29 16:03:13 +00:00
mtabachenko e43e603ff1 - fix VS2010 build; 2011-08-29 12:17:46 +00:00
mtabachenko 1ba3dabe0d - add game database (only crc & savetype yet);
winport:
- add convert ADVANsCEne database (http://www.advanscene.com/offline/datas/ADVANsCEne_RToolDS.zip) to DeSmuME internal database;
2011-08-29 12:01:42 +00:00
zeromus d849bf11db remove memory randomization for homebrew. this ended up being a bad idea for a number of reasons. it wont return until it is made optional. 2011-08-25 20:31:19 +00:00
zeromus 35b32046e9 fix poppy interpolation audio quality bug 2011-08-23 22:27:49 +00:00
zeromus f2dc074b40 fix that with less warnings 2011-08-23 22:27:29 +00:00
zeromus 55122bb9fa fix poppy interpolation audio quality bug 2011-08-23 22:23:47 +00:00
wntrmute 4aff5bb444 use actual DS ID code 2011-08-15 19:05:14 +00:00
zeromus a9bba6473e win32: dont screenshot if no rom is open (menu was already disabled, anyway) 2011-08-15 01:48:47 +00:00
zeromus ba2887e700 win32: dont stay paused when canceling the save state as filebrowser 2011-08-14 19:03:24 +00:00
zeromus 6f90eec593 win32: actually do what my last checkin said it did. but now i no longer think it was necessary, so just ignore the last two revisions 2011-08-14 18:59:53 +00:00
zeromus b1bac119bb win32: make printscreen save as suspend emulation 2011-08-14 18:54:07 +00:00
mtabachenko 8917c70613 gxFIFO:
- fix typo (fix GTA - bug #3390024);
2011-08-13 14:11:53 +00:00
luigi__ 71a766b157 Firmware: fix firmware settings file path generation. 2011-08-12 13:49:03 +00:00
zeromus 312628821f win32: add hotkey for limit framerate limit toggle 2011-08-11 04:12:36 +00:00
zeromus 1d8ec4bb5e r3396 is alleged to have broken reverse of arcadia. it is alleged to have fixed fifa 2010. r3396 contains a change to thumb ASR which is plainly wrong. after that time several other cpu fixes were made, and the ASR changes are not necessary to fix fifa 2010 anymore. so I am reverting that part, and reverse of arcadia should be retested. 2011-08-04 01:31:34 +00:00
zeromus 307e0182af gpu: fix 2 years old regression in blending of backdrop 2011-08-03 00:29:02 +00:00
zeromus 4244eb69c6 rasterizer: tweak alpha blending edge cases. it seemed wrong. keep on the lookout for newly mis-blended things. also slightly tweak fat printf diagnostics 2011-07-30 22:08:10 +00:00
zeromus 57606c4aa8 win32: remove stop and reset toolbar buttons. too powerful for single stray clicks. 2011-07-29 18:51:45 +00:00
wntrmute 651672bf7a simplify list files, ensure all entries get recursed 2011-07-27 19:02:04 +00:00
zeromus 17f9e422d3 add some cflash diagnostic print 2011-07-26 22:50:53 +00:00
zeromus 55ae89cd4c happy belated 1st anniversary of no work being done, xbox port! 2011-07-26 22:05:10 +00:00
zeromus dad016d6e5 win32: change compactflash rompath to use the actual rom's path instead of the rom path setting configuration (that isnt what anybody wanted) 2011-07-26 22:04:27 +00:00
wntrmute f2c0c41bee add slot1_retail_nand.cpp to xcode project 2011-07-26 19:46:10 +00:00
riccardom 182f81fb46 Fix memory block alignment in RomBanner for 4-byte wchar_t, #3354040
From rogerman:

The RomBanner struct requires UTF-16 strings for the six different ROM titles.
Currently, we use wchar_t buffers to define the memory blocks where the title
strings are supposed to go. Using wchar_t is fine for compilers that assume a
2-byte wchar_t. But compilers that use a 4-byte wchar_t will misalign
the memory blocks.

I've submitted a new patch that changes all the wchar_t in RomBanner titles
to u16 for all ports. It took me a while to research the dependencies on
titles, and to make sure I didn't accidentally break something in the
Windows port.

As for the wcscpy() deal in the RomBanner constructor, it's an arbitrary
default init value that we don't actually use in practice, so I removed it.
If a particular port wants to know what to display for the titles when a
ROM isn't loaded, there are plenty of ways to figure this out. Or they can
just check the titles for an empty string, which the constructor inits the
titles to before the wcscpy() call.

For CHEATS::save(), I removed the dependency on using titles. The ROM name
we write to file is also an arbitrary value which we don't actually
reference in practice. I changed it to use gameInfo.ROMname, since we're
already using gameInfo.ROMserial.
2011-07-23 16:01:48 +00:00
riccardom 4bfd29c702 cheatSystem: headerId should be const 2011-07-23 15:34:00 +00:00
zeromus 657759c3f4 win32: newer console title format, somewhat more useful. now %EXENAME% %ARGS% to show you how you launched it. let me know what you think. also let me know if it crashes while trying to parse something! 2011-07-23 09:17:58 +00:00