From f22f05959d223670e1244cf1d9e94e4d4f68a3a5 Mon Sep 17 00:00:00 2001 From: zeromus Date: Tue, 29 Mar 2016 07:12:26 +0000 Subject: [PATCH] zero out capture buffer in case advanced spu logic is disabled (prevents noise in savestates taken with a different advanced spu logic setting) --- desmume/src/SPU.cpp | 49 ++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 46 insertions(+), 3 deletions(-) diff --git a/desmume/src/SPU.cpp b/desmume/src/SPU.cpp index 6bee138f0..34a90f066 100644 --- a/desmume/src/SPU.cpp +++ b/desmume/src/SPU.cpp @@ -1,7 +1,7 @@ /* Copyright (C) 2006 yopyop Copyright (C) 2006 Theo Berkau - Copyright (C) 2008-2015 DeSmuME team + Copyright (C) 2008-2016 DeSmuME team Ideas borrowed from Stephane Dallongeville's SCSP core @@ -1555,9 +1555,10 @@ static void SPU_MixAudio(bool actuallyMix, SPU_struct *SPU, int length) //we used to use master enable here, and do nothing if audio is disabled. //now, master enable is emulated better.. //but for a speed optimization we will still do it + //is this still a good idea? zeroing the capture buffers is important... if(!SPU->regs.masteren) return; - bool advanced = CommonSettings.spu_advanced ; + bool advanced = CommonSettings.spu_advanced; //branch here so that slow computers don't have to take the advanced (slower) codepath. //it remainds to be seen exactly how much slower it is @@ -1582,7 +1583,44 @@ static void SPU_MixAudio(bool actuallyMix, SPU_struct *SPU, int length) // Mix audio _SPU_ChanUpdate(!CommonSettings.spu_muteChannels[i] && actuallyMix, SPU, chan); } - } + + //zero out capture buffers - effectively transform no-advanced-spu-emulation to capturing-zeroes + //this is needed so when the option is changed (or a state with a different setting is loaded) + //this code is bulkier and slower than it might otherwise be to reduce the chance of bugs + //IDEALLY the non-advanced codepath would be removed (while the advanced codepath was optimized and improved) + //and this code would disappear, to be replaced with code more capable of emitting zeroes at the opportune time. + for(int capchan=0;capchan<2;capchan++) + { + SPU_struct::REGS::CAP& cap = SPU->regs.cap[capchan]; + if(cap.runtime.running) + { + for(int samp=0;sampchannels[1+2*capchan].sampinc; + u32 curr = sputrunc(cap.runtime.sampcnt); + for(u32 j=last;j(cap.runtime.curdad,0); + cap.runtime.curdad++; + } + else + { + _MMU_write16<1,MMU_AT_DMA>(cap.runtime.curdad,0); + cap.runtime.curdad+=2; + } + + if(cap.runtime.curdad>=cap.runtime.maxdad) { + cap.runtime.curdad = cap.dad; + cap.runtime.sampcnt -= cap.len*(cap.bits8?4:2); + } + } + } + } + } + } //non-advanced branch //we used to bail out if speakers were disabled. //this is technically wrong. sound may still be captured, or something. @@ -1968,6 +2006,11 @@ void spu_savestate(EMUFILE* os) bool spu_loadstate(EMUFILE* is, int size) { + //note! if we load a state created with advanced spu logic on a system without it, + //there's a high likelihood of captured data existing. + //this would get played back forever without being replaced by captured data. + //it's been solved by capturing zeroes though even when advanced spu logic is disabled. + u64 temp64; //read version