fix couple of header names to work on case-sensitive file systems

This commit is contained in:
rofl0r 2024-12-06 01:28:24 +00:00
parent 8a4fd0a9cb
commit dfcd482933
14 changed files with 27 additions and 27 deletions

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@ -20,8 +20,8 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Commdlg.h>
#include <Shellapi.h>
#include <commdlg.h>
#include <shellapi.h>
#include <vfw.h>

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@ -17,8 +17,8 @@ along with the this software. If not, see <http://www.gnu.org/licenses/>.
#include "display.h"
#include <MMSystem.h>
#include <WindowsX.h>
#include <mmsystem.h>
#include <windowsx.h>
#include "main.h"
#include "windriver.h"

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@ -21,8 +21,8 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Commdlg.h>
#include <Shellapi.h>
#include <commdlg.h>
#include <shellapi.h>
#include "hotkey.h"
@ -39,7 +39,7 @@
#include "frontend/modules/ImageOut.h"
#include "main.h"
#include "CheatsWin.h"
#include "cheatsWin.h"
#include "inputdx.h"
#include "throttle.h"
#include "ramwatch.h" //In order to call UpdateRamWatch (for loadstate functions)

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@ -24,10 +24,10 @@
#define INPUTDX_INCLUDED
#include <windows.h>
#include <Mmsystem.h>
#include <mmsystem.h>
#define DIRECTINPUT_VERSION 0x0800
#include "directx/dinput.h"
#include "directx/xinput.h"
#include "directx/XInput.h"
typedef struct
{

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@ -23,8 +23,8 @@
#include <algorithm>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Commdlg.h>
#include <Shellapi.h>
#include <commdlg.h>
#include <shellapi.h>
#include "driver.h"
#include "lua-engine.h"

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@ -26,8 +26,8 @@
#include <string>
#include <vector>
#include <Winuser.h>
#include <Winnls.h>
#include <winuser.h>
#include <winnls.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <shellapi.h>
@ -100,9 +100,9 @@
#include "palView.h"
#include "tileView.h"
#include "oamView.h"
#include "mapview.h"
#include "matrixview.h"
#include "lightview.h"
#include "mapView.h"
#include "matrixView.h"
#include "lightView.h"
#include "slot1_config.h"
#include "gbaslot_config.h"
#include "cheatsWin.h"

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@ -20,7 +20,7 @@
#define _MAIN_H_
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <windows.h>
#include "types.h"
#include "CWindow.h"

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@ -26,8 +26,8 @@
#include "OGLRender.h"
#include <gl/gl.h>
#include <gl/glext.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/wglext.h>
#include "console.h"
#include "CWindow.h"

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@ -63,7 +63,7 @@
#include "cheatsWin.h"
#ifdef _WIN32
#include "BaseTsd.h"
#include "basetsd.h"
typedef INT_PTR intptr_t;
#else
#include "stdint.h"

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@ -19,7 +19,7 @@
#include "snddx.h"
#include <stdio.h>
#include <Windows.h>
#include <windows.h>
#include <mmsystem.h>
#include "directx/dsound.h"

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@ -23,8 +23,8 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Commdlg.h>
#include <Shellapi.h>
#include <commdlg.h>
#include <shellapi.h>
#include "types.h"
#include "debug.h"

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@ -22,7 +22,7 @@
#include <string.h>
#include <windows.h>
#include <windef.h>
#include <ShlObj.h>
#include <shlobj.h>
char IniName[MAX_PATH];

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@ -21,7 +21,7 @@
#include <windows.h>
#if defined(WIN32_FRONTEND)
#include <direct.h>
#include <MMSystem.h>
#include <mmsystem.h>
typedef HMENU PlatformMenu; // hMenu
#define MAX_MENU_COUNT (IDC_LUAMENU_RESERVE_END - IDC_LUAMENU_RESERVE_START + 1)

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@ -282,7 +282,7 @@ static inline T asmjit_cast(Z* p) { return (T)p; }
// ============================================================================
#if defined(ASMJIT_WINDOWS)
#include <Windows.h>
#include <windows.h>
#endif // ASMJIT_WINDOWS
#if defined(__APPLE__)